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Francesco Giroldini, lighting tutorials

Posted on July 22, 2011  | 9 Comments
Filed under Education

I wanted to write a well thought post about Francesco Giroldini but my priority is animation and not journalism so a quick post should do it for now.

For the past few years students from Ringling have been producing some really nice shortfilms. Few weeks ago I did a fair amount of research to know the school a bit better and two things struck me. The first one being that Renderman is the default software they use to render their shortfilm and the second one that most shortfilms are a two, but more often, a ONE man job. Character design (based on a caricature of themselves, what a good idea!), modelling, rigging (using The Setup Machine), animating, rendering and even compositing! By the way, there is a mention of a software called Tsunami in their credits, anyone knows what this is?

Justin Sklar gave a pretty good breakdown for his shortfilm Helga on AnimatedBuzz
“All of the preproduction work was done over the course of about 8 weeks. Modeling, rigging, layout, and the vast majority of the animation were all done in about 4 months and then I spent another 4 months on lighting, final textures, and compositing.”

The good thing about this is that you can claim all the work yours. Most french schools have teams of 5 and upward people and looking at their showreels it is near impossible to know who did what.

Right, back to the topic, Francesco Giroldini!

Francesco is an Italian Ringling graduate who co-directed the gorgeous “The Monk and the Monkey” 2010 shortfilm. If you missed it, check it out here. It was so well received that an internship at Pixar and a Dreamworks lighting TD job followed.

[vimeo]http://vimeo.com/14441514[/vimeo]

So Francesco is not only an amazing lighter but he is also a really nice guy and he posted loads of tutorials on his blog. I would highly recommend you to check them out as they are directly aimed at people wanting to make their own shortfilm. They deal with dynamic simulation, cloth, hair and he obviously made several tutorials on lighting that are far more interesting than those crappy DVDs explaining every single buttons but don’t tell you how to make the magic happen! Here, Francesco shares his thought process on how he creates light sets and cheat things so they look more … magical.

Watching his tutorial made me realize that more than one light should often be used to create the effect of a rim light for example. Saying this, a Pixar lighting TD told us few weeks ago that they always have a different light set just for the eyes. Light linking and light breaking are your friends!

I hope I tempted you into browsing his blog so here are several posts you should start with.

Ah, I have few Lifehacking tips for you when watching video tutorials:
always take notes and write down the timecode so you can refer to them at a later time without having to watch the whole thing again, I write all my notes in Microsoft OneNote, OneNote is a great software to centralize and synchronize notes automatically. I keep my source files on my USB stick and they automatically update my desktop and laptop as soon as I plug the USB key.
– KMPlayer, Quicktime and probably other video players allow you to speed up the playback of videos, I often watch videos between 110% and 120% speed depending on how dense the information is.

Lighing video tutorial
New Lighting Tutorial Stewie
Renderman for Maya lighting and compositing video tutorial
Eye shading and rigging video tutorial

He has plenty more on Mental Ray and Renderman so make sure you bookmark his website and thank him for sharing his knowledge.

Francesco Giroldini

And while we are at praising Ringling, here are some interesting Ringling short films:

[vimeo]http://vimeo.com/25541923[/vimeo]

[vimeo]http://vimeo.com/4493509[/vimeo]

[vimeo]http://vimeo.com/14219605[/vimeo]

[vimeo]http://vimeo.com/23616948[/vimeo]

Ringling Vimeo Channel
http://www.vimeo.com/channels/ringling2011

Related posts:
Abautorig-part-i-pyro-tutorial
KMPlayer, best player ever!
Microsoft OneNote 2007

CG Studio Map, Jobs in Games

Posted on July 16, 2011  | 4 Comments
Filed under Education

Because of my video games experience, I get asked once in a while what software should people learn to get a job in Video Games and unfortunately I don’t have a straight answer, it depends on the company and sometimes in even depends on the team.

At Microsoft/Rare we used Maya and since the company is now doing more and more motion capture, I have been told they also use Motion Builder on top.

At EA, the team I worked with on Spare Parts exclusively used Maya but the Harry Pottter team was also using a bit of Motion builder.

However, those two, with Sony, might be the exceptions as most companies use 3dstudio max. If you want to check this for yourself,  you just need to go to any of the numerous british Video Games agencies like Aaswift, OPM Jobs, Amiqus, Datascope and go through the jobs specs. The job columns of Industry websites or monthly publications can also be revealing, here are two for you:

Gamesindustry.biz

Develop Online

One thing I should also mention is that 3dstudio Max offers several animation technologies which have little in common so you might want to get confirmation whereas the studio you are targeting uses Biped/Character Studio, CAT or regular joint based rigs.

A website that could also prove very useful to find jobs in games but others industry related to animation as well is CG Studio Map. CG studio map is a website referencing all the animation studios and game studios. Some of the infos are not very accurate regarding the software used but it still remains a really good resource. Correct me if I am wrong but I don’t think Ubisoft Paris uses Softimage as their main tool.

As a conclusion, I think you will probably have to learn all the softwares so don’t be a fanboy, don’t get too hung up with that software you have spent years learning. I know it is tough, I am also going through the same thing but that’s the way it is if you want to stay employed.

Aardman “The Pirates” trailers

Posted on July 14, 2011  | 1 Comment
Filed under Animation

Great! Aardman finally released the trailer we saw at Annecy last month. Ah the Brits, don’t you love their wacky sense of humour! I can’t wait to see this in cinemas!

[youtube]http://www.youtube.com/watch?v=DnYpfvbmGGo[/youtube]

Hold on, there is a second trailer!!

Make it extra gruesome!

[youtube]http://www.youtube.com/watch?v=DWOFLtsDvbw[/youtube]

French comic artist Boulet at work

Posted on July 8, 2011  | 5 Comments
Filed under Miscellaneous

Timelapse video of Boulet working on Formicapunk, a story were the future is based on the evolution of mid-1970s technologies. Really funny AND impressive straight-ahead work. If you want to follow is work, check out his blog http://www.bouletcorp.com/blog/

[youtube]http://www.youtube.com/watch?v=4s-3jrkqJ8c[/youtube]

The history of 3d Computer Graphics

Posted on July 7, 2011  | Leave a Comment
Filed under Animation

If you wanted to learn the history of 3d Computer Graphic, I would suggest you to start with that great series of interviews with the creators of 3dstudio (the DOS version of 3dstudio max) and José Maria De Espona, one of the first 3dstudio artist to make the switch from Silicon Graphics based solutions to Intel based desktops.

“It was not however an easy task to convince my partners to adopt 3DStudio, and even harder for my clients to accept the fact that something could be produced with household PCs. We had additional problems, such as the need to keep PC boxes always open and put small fans over the CPUs, because we had literally melted some 486 PCs. Every time clients walked into our office, they would stand there with their mouths wide open looking at the atrocious spectacle of all the disassembled PCs, with their chassis and metal guts in open air, accompanied by the loud noise of the fans. I have to say we lost some clients due to this, and also because rumor spread among the competition that we used home PCs for producing TV ads”.

Tom Hudson interview
Gary Yost interview
José Maria de Espona on the Max Temple image

The Gary Yost interview contains a little gem that Character Studio and Chuck Jones fans will love. I let you read how this came about.

I should also add that great video to this post: Pixar – A human Story of computer animation, a panel with Ed Catmull, Alvy Ray Smith, Brad Bird and Andrew Stanton:

[youtube]http://www.youtube.com/watch?v=YjSExqtiIyg[/youtube]

Related posts:
Jason Schleifer interview – Speaking of animation

La Seine

Posted on July 1, 2011  | 1 Comment
Filed under Animation

I am such a fan boy 😉

Here is a music video clip from French animated feature “Un monstre à Paris” and performed by Vanessa Paradis and composer M, who are respectively voicing Lucile and Francoeur (the creature). La Seine is the river that flows through Paris and also the french for stage. The lip sync is not very accurate but the video is gorgeous.

[youtube]http://www.youtube.com/watch?v=9Z-NbQvhzKM[/youtube]

I love that track…

Related posts:
Monstre à Paris

Brave concept art and teaser

Posted on June 29, 2011  | 12 Comments
Filed under Animation, Character design, Modeling

[youtube]http://www.youtube.com/watch?v=tYg0VgPy6Uk[/youtube]

Pixar just released a teaser for next years feature Brave (previously titled The Bear and the Bow) along with some character designs.

Those designs have definitely a Pixar feel to them as they immediately remind us of The Incredibles or Up. Some commentators compared Lord Macintosh to Muntz and the Wise Woman to a Carl Fredericksen in drag 🙂

My favourite are actually Lord Macintosh and the Wise Woman as they are much more graphic than the other character. As a matter of fact I have decided to model those two in order to better understand the Pixar style and improve my modeling skills.

Updated version after the release of the movie

I modelled Lord Macintosh in Maya starting from a plane and using the edge extrusion technique in order to quickly create some edge loops then refined the base shape by cutting faces, merging and moving vertices around. Nothing too fancy. I have some experience with that type of modelling but I think I will try the Zbrush approach for the Wise Woman. My friend Richie just showed me the work of Tom Parker, an incredible Zbrush modeler that can knock out a piece in less than two hours.

Here is the timelapse, I only recorded the first few hours as the final “vertex cleaning/edge rerouting” pass is too tedious to watch. I hope you will find this interesting, the video is a sequence of automated screenshots hence the choppiness.

[vimeo]http://vimeo.com/25620952[/vimeo]

via http://www.cartoonbrew.com/pixar/brave-characters.html

Related posts:
Lord Macintosh update
Modeling blog category

animSchool new trailer

Posted on June 24, 2011  | 3 Comments
Filed under Animation

Still wondering if you should be attending Ianimate or Animation Mentor? Wait, you are forgetting Animschool! 😉

[youtube]http://www.youtube.com/watch?v=RDN1qZPzasw[/youtube]

I really want to like that school and the rigs seem like a lot of fun but I am finding the concept difficult to understand at the moment, is it an animation, modeling, rigging or a generalist school? As a graduate from Animation Mentor I might be interested to join some of the animation classes but the website is making it pretty difficult to understand whether this is possible. Also having two separate domain names 3dappeal and AnimSchool is not helping.

One thing for sure is that the guys are uber talented though and those following videos they recorded are very interesting.

http://www.3dappealblog.com/
AnimSchool, animating Appeal and Entertainment

Pocoyo creator interview

Posted on June 23, 2011  | 1 Comment
Filed under Animation

Christian Dan, one of the crazy talented animators who worked on Planet 51, just made me aware of a great video interview Arte y Animacion recorded with Pocoyo creator, Alfonso Rodriguez.

Check it out it is very interesting

[vimeo]http://vimeo.com/23975439[/vimeo]

via Arte y Animaçion blog

Related posts:
Pocoyo not on Youtube this time
Pako Bagur showreel and blog
Eduardo Martin Julve showreel

Ken Fountain basic acting shot

Posted on June 18, 2011  | Leave a Comment
Filed under Animation

Hehe, Jason Ryan Webinar animation already announced a new Video tutorial with my fellow Animation Mentor student Ken Fountain. During Animation Mentor, Ken always shown a great understanding of performance and entertainment so it wasn’t a surprise when he landed his first character animation job at Dreamworks in 2008.

For those who can’t afford Animation Mentor or Ianimate, here is one new video you should and I should be saving for!

[youtube]http://www.youtube.com/watch?v=ObP6064QjGo[/youtube]

Related posts:
Jamaal Bradley acting shot walk-through
Mike Walling …. avec une moustache
Mike Walling Walkthrough
Ianimate new promo video

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