Category: Education

Kids take – video reference 2

Kids take – video reference

Browsing Youtube is usually the best way to waste your time and kill your productivity but once in a while some great references emerge.

Check out that collection of Kids reactions when they ear their parents ate all their Halloween candies. It is hilarious and a precious reference to animate similar shots.

[youtube]http://www.youtube.com/watch?v=_YQpbzQ6gzs[/youtube]

Related post:
Take – video reference

Aaron Hartline Chiustream 2

Aaron Hartline Chiustream

I mentioned that great interview with Pixar animator Aaron Hartline a while back but loads of people seem to have missed it.

Make sure you watch it this time as it is really good.

Aaron was a Blue Sky senior animator until he finally made his dream true after years of effort and attempts despite many hurdles. A great lesson on persistence.

You might as well be interested in watching the following interview I just found:

Pencil Kings recently spoke with Art Directors, Animation Supervisors, Layout Designers, etc. from the most notable studios in the world. Pixar, Walt Disney, Sony Imageworks and Blue Sky Studios were all represented and some of their top artists provide insight and share their story on what it took to reach the top of their profession.

http://www.pencilkings.com/2011/07/17/how-to-become-a-professional-artist/

Aaron is currently a tutor at Animation Collaborative.

Related post:
CTN Animators tool of the trade
Aaron Hartline “Vlad”
Dice Tsutsumi on the Chiustream

Bobby Chiu new free painting tutorial 2

Bobby Chiu new free painting tutorial

Bobby Chiu is a very good artist, a very good businessman and still a very generous guy.

I hadn’t followed him for a year or two and while looking for Photoshop painting tutorials for a friend I found that “new” video he posted well … last year.

Unlike his old painting videos, in that 190 minutes long tutorial (9 parts video) he explains his whole painting process from the original scanned sketch to fully rendered. This is probably similar to the paid videos you can get when attending his online art school Schoolism.com.

[youtube]http://www.youtube.com/watch?v=6dib6oA3in0[/youtube]

Since this is a free video, I am also posting my notes, feel free to add comments to these.

Water creature fishing

1. Bring the scanned sketch onto a layer in multiply mode, Bobby work at 33% of the final res
2. Open a second window not the navigator in a corner at about 12% to get an overview
3. Create a backgrond layer in dark grey
4. Add a new layer inbetween sketch and background and work on the tonal values of the character, we establish the base tone.
5. We create a new layer for the cast shadows
6. We create a new layer for the Colors in Color mode

Part 4 Lets bring the lights in:
1. We have been roughing out until now but it is time to zoom in, to add more detail in normal mode
2. Upmost layer in Normal mode we add the light so the sketch disappears

Part 7 Adding a secondary rim light

Part 8 Make an overal Levels change to make the painting much lighter. I would actually do the exact opposite so the dark area would have more details rather than creating flat dark areas… strange workflow

Ah and while I was getting ready to post this….. I just received a notification that Bobby Chiu posted an other AWESOME video interview with Pixar story artist Alex Woo. Alex was Tom Gately’s substitute teacher at AnimC last week and the class had a really fun time with him. Alex is a gesture drawing teacher in San Francisco and his class is usually sold out month in advance, he also holds a very popular class at Bobby Chiu’s Schoolism

As a side note, using the 75qs0 promo code when registering on the Schoolism website, you should get a nice discount and it will also help to fund my Philz coffee addiction 😉

Related posts:
Dice Tsutsumi interview
Bobby Chiu interview

Low polygon modeling 6

Low polygon modeling

Low polygon modelling, opposed to “high frequency modeling” (the stuff done in Zbrush or Mudbox), is the basics of modelling. Any software can handle that type of work nowadays, from the free Blender to the extremely expensive Maya, 3dsmax or XSI packages.

There are two approaches to low polygon modeling:

1. A top-down approach where you start directly with a square plane whose edges you extrude following the final edge loops.

2. A bottom-up approach where you start modeling from a cube that you gradually subdivide by adding edges or extruding faces.

Both techniques are so simple that they only require a subdivide toggling hotkey (3 in Maya) and a handful of tools which I featured in my ‘Low Polygon modeling tools’ post.

The Edge extrusion method was extensively demonstrated by Kolby Jukes back in the days he used XSI as his primary modeling software. All his videos are offline as he only does Mudbox “High frequency sculpting” nowadays but the Edge extrusion technique is the technique I featured in my latest modeling timelaps video based on Brave’s Lord Macintosh character so have a look at this:

[vimeo]http://vimeo.com/25620952[/vimeo]

If you are not familiar with modeling, what I did here was to put the original concept art on a plane in the background then create a second smaller plane whose edges I extruded following an edge flow mental picture I had. The edge flow being the minimum amount of flowing edges necessary to describe the muscles, skeletal structure or deformation of the surface. Whaooo that was complicated! Well instead of just projecting a grid of edges on the surface of the head, I am creating a minimal amount of edge loops and rings that follow the creases facial expressions will produce. Makes sense?

Bay Raitt was probably the first one to fully demonstrate the Cube approach in that ground breaking 1999 “One afternoon with Bay Raitt” Mirai timelapse video.

This is the one I used in my Rickshaw modeling timelapse video:

[vimeo]http://vimeo.com/6857488[/vimeo]

[vimeo]http://vimeo.com/6825067[/vimeo]

I think the video is self explanatory, if not, post a comment and I will add more explanation in my post

Related posts:
Pixar “Brave” concept art and teaser
Jason Schleifer interview – Speaking of animation
Posts in the Modeling category

My Maya settings and preferences 5

My Maya settings and preferences

[update, I have a new post related to my Maya hotkeys with a great downloadable hotkey map over here
http://www.olivier-ladeuix.com/blog/2013/05/25/rethinking-mayas-hotkeys-for-animation/]

Out of the box, Maya is probably the most animation unfriendly software ever so every animators have their own set of scripts and hotkeys to palliate for Maya shortcomings and speed up their workflow.

To be fair, I don’t use many but the following ones are true “life saviours”. Some of them are shelf script, others are triggered by Hotkeys.

my Animation Shelf

I haven’t cleaned up my Maya animation shelf for a while, the two first buttons were customized windows layout but I don’t use them anymore. LLuis Lobera’s make button, Justin Barrett’s Tween Machine, Zoomerate and Xsheet are the ones I mostly use. Michael Comet’s Auto-tangent is now a Hotkey as follow (bare in mind this is with my french keyboard, I use A on english keyboards).

Auto tangents and other scripts triggered by Hotkeys

As I have been travelling a lot lately, I can only carry a 17 inch equipped laptop with me so full screen viewport and Hotkeys are a must.

Here is my current full screen viewport when in Blocking and first pass spline, I would normally create an other set of selection buttons for the eyes and facial controls when polishing. As you can see I don’t use any GUI but instead I toggle the Nurbs controls (avars/movers) with a hotkey (alt+c)

Full screen viewport

This is the script I use for Full screen switching by the way, the Maya built in hotkey (CTRL+spacebar) has been buggy on all the Maya versions I have used so far. The Hotkey is alt + z on french keyboard, alt + w on english keyboard.

Full screen script

This is my working window layout on a 17 inch screen in 1440×900 (yep it is a cheap laptop, no HD res here ;-)). Camera view on the top left, Graph editor top right and perspective view underneath. The TweenMachine window is taking a bit more space than required but hopefully Justin will soon post a leaner version or maybe Autodesk will pay Justin to integrate his script to the next version of Maya 😉 The graph editor channels column is also taking more space than necessary, Maya doesn’t allow dragging the divider further (antiquated Unix legacy….).

Right, that’s all I have time for today, I will add a Hotkey description in few days.

update with some of my hotkeys

Related posts:
Rethinking Maya hotkeys for animation
Maya, Mel scripts for animation
Wacom settings
Animation hotkeys

Things change, new opportunities arise 4

Things change, new opportunities arise

I was reading some articles this morning and realised few things.

Five years ago, a successful game career involved joining a big corporation like Microsoft, EA, Sony.
Five years ago 2d animation was dead.

With the current recession, gaining full time employment at a major studio is pretty unlikely nowadays. At best, most of them prefer to stick with contract workers as the market doesn’t allow a long term strategy at the moment but on the other hand, thousands of independent game developers are producing XBLA and smartphones games and applications, creating hundreds of jobs for senior and even fresh graduates in the field of, 2d animation, UI and concept art.

As recalled in that ex Rare employees interview, if it wasn’t possible to make games for less than $10 millions and a team of 70 and upwards in the past, things have changed. Even the tools are now available and affordable making it possible for anyone to make their own independent games. What an exciting time!

Most of those companies will soon grow to become the next leaders or get bought by the former ones hoping to get their glory back.

Not all big corporations are taking the back seat though, Microsoft with XBLA was probably the first one to create an independent game developer ecosystem and empower creative artists and programmers. Without XBLA, Behemoth’s “Castle Crashers” would have probably never known the success it received. How many people had heard of Alien Hominid before Castle Crashers?

An other thing I wanted to mention today is a very interesting move by Valve and Jagex. With the release of Team Fortress 2 for free to the public, I was wondering how the company could still pay for their servers but their strategy seems to be paying off as they recently announced a hefty profit for items creators.

But what is in for the very independent artist?

Well check out this article featuring legendary Bay Raitt. Ok there is nothing groundbreaking like his work on Gollum but one sentence at the very end of the article raised my interest for Team Fortress 2.

Making of a Skull hat.

“If this was a community-made item, the money from item sales would get split between Valve and the item maker!”

As much as I love the art style I don’t have time to play the game. Creating items for it could however become a source of revenue for the most successful artists. Imagine if your item became viral as Bay’s hat probably became?

Unemployed 3d artist? Make CG hats! 😉

Interesting read:
This is what the Transformers MMO will look like
Why the Next Game From Braid’s Creator is Skipping Consoles the comments are funny as usual
Steam Workshop

Related posts:
Jason Schleifer interview – Speaking of Animation

“This is what you need”, blocking 2

“This is what you need”, blocking

Here is the blocking for my “This is what you need” shot. I also shot some new video reference footage for Anakin as the previous video wasn’t very strong or interesting.

I am incorporating Blender more and more to my workflow as it has some amazing tools really suited to the Animation pipeline. Here I am able to write some notes on the video reference to single out some elements of interest. Other people like Jeff Gabor would edit their video reference in Premiere but I find it simpler and cheaper to use the Grease Pencil keys in Blender’s Dope Sheet editor.

New video reference, no sound (yep I am a cartoon but you knew that already):

Blocking:

The box at the beginning is a placeholder for the boxed Darth Vader outfit. I might add 12 frames at the very beginning it just so the first cut doesn’t come so early. I ran out of time and didn’t manage to fully flesh out Anakin or even the facial poses but with the help of the video reference, I think we know exactly what I am aiming for.

Related posts:
“This is what you need”, planning
“This is what you need’, gathering references
Blender
Jeff Gabor webcast recording online

Take – video reference 2

Take – video reference

While doing some research for my Character Design workshop I found that great acting moment in the Hammer’s 1960 adaptation of the 1886 Scottish novel where Dr Jekyll’s doctor friend start realising that the character standing before him is none other than his dear fellow.

Ideally we want to find real life references but those are really difficult to find and we usually don’t have a video camera rolling when we experience those moments so that sequence could be a great one to refer to when animating “takes” or when we try to conveying thought process.

Pay attention to how he relaxes the muscles around the eyes when in shock then contracts them with a subtle shift of the head as if to get closer and focus. Also notice the really interesting things he does with his lips, 10 then 12 seconds into it.

Hit the link for a quicktime version as usual and find the full movie below. It is an interesting take on the original story and it features the great Christoper Lee as the doctor’s wife lover. The featured sequence takes place around 1h26 into the movie.

[youtube]http://www.youtube.com/watch?v=0mkemP1TuCw[/youtube]

“This is what you need”, planning 2

“This is what you need”, planning

Here is the follow up to my planning with two animatics and a composited full body video references. This is a quick post as I am pretty tired from a freezing sunday sketchcrawl.

Thumbnails and video references come hand in hand during my planning, I don’t shoot video references without trying out some thumbnails first but I might also go back to my thumbnails after shooting my references.

It is very likely that the acting will call for a specific framing but I also need to think about overall motion/choreography as I want to use the visual space to its full potential but also the set and the props as much as possible to create a specific performance and avoid clichés gesture or twinning. This is what thumbnails allow me to do.

I would actually recommend reading Nick Bruno’s excellent “How I approach my shot” blog post.
http://nickytwoshots.blogspot.com/2009/02/how-i-approach-my-shot.html

A great mistake with that kind of shot would be to have both characters standing up and gesturing for the entire shot as this would have created a really boring performance. I then remembered “Brazil”, a great shot by Jeffrey Engel where the speaker walks past behind the second character and decided to incorporate that. This is something I had seen in Ratatouille a while back and always wanted to use in my work.

I ran out of ideas for the end of the shot then realized that I could just cut to a close up with an over the shoulder shot.

In the video you will also see that I wasn’t too sure what to do with the second guy then decided that he would have his cap on at the beginning of the shot then take it down after Palpatine points at it when saying “hard work” and “disco Santa Claus” as to show that Anaking his ashamed of his situation.

One sequence that might not be clear in the video ref is when Palpatine lifts Anakin and straighten him up on “you need charisma” but the blocking will show that a bit better.

Alright, here are the different elements of my planning, the second animatic was a test to see how the shot would play out with Palpatine being on the other side and ending up leaning on the box. As you can see, I am still pretty unsure about the framing of the first shots, wide shots or medium shots? we will see in blocking.

Related posts:
This is what you need, gathering references

“This is what you need”, gathering references 12

“This is what you need”, gathering references

As I was saying yesterday, I have started working on a new shot based on Stars Wars Episode 03 – Revenge of the Sith but I am treating one of the major turning point of the series with a twist. Here is my version of the story, Star Wars fan boys don’t hate me 😉

Anakin Skywalker left Tatooine years ago and is a college drop out who currently works part time as a Costco business delivery boy to fund a life which is not leading anywhere as he is very remotely interested in pursuing any professional career.

The Supreme Chancellor Palpatine is a very driven man who fuels his very busy schedule and around the clock meetings by drinking Diet Moutain Dew instead of coffee. Coffee upsets his stomach but the kick provided by Mountain Dew and its sweet taste without the sugar intake seem to work wonder for the health-conscious Chancellor and his office has become such a regular delivery address for the young Anakin Skywalker that Palpatine and him have become very good friends. The Emperor has become a bit of a confident and a father figure but Palpatine is getting increasingly tired of Anakin wasting his life and he has today decided to help him out to get a job and is trying to convince the young man to work for him….”

I need to clarify that I am not addicted to Diet Mountain Dew and I would probably recommend not to drink any Diet sodas or eat anything containing aspartame. Eat five fruits a day instead and drink a large glass of fresh water instead of coffee everytime you crave for caffeine, unless you live next to Philz 😉

Right, back to the shot, make sure you check my previous post in the first place just to situate the sequence in the movie. Here are my references and customisations I applied to the Animation Mentor rig Bishop to sell the story better. I am still missing the Darth Vader outfit but this is not the priority for now. it will come at a later time.

Now what about the audio clip you may wonder, well, once again, I found a great clip in a very unlikely movie which I will not reveal for now. As soon as I heard the clip I immediately saw it as a worthy contender as it contains humour without being 11 seconds club funny and the sound and music in the background contribute to create an ambiance and make it very dramatic. A very cinematographic audio clip for which I could immediately picture the facial expressions of the character.

I then started thinking about a situation that could work with the context and make the clip even more funny and came up with the story above.

I will post my layout and acting ideas in few days once I have those worked out. Here is the audio clip with the facial expressions I came up with in the meantime. The audio is slightly offsync but the acting should be clear enough. Don’t make fun of me I know I am a cartoon 😉

Related post:
Emotional beats, Star Wars Episode 03