Category: Character design

Character turns made easy 0

Character turns made easy

As I was doing it for myself, I thought I could share how I go about turning my designs.

If you are having trouble making your designs “turn”, here is a simple trick that might help you. Click on the pictures to zoom in.

Step 01
Step 02
Step 03
Step 4a
Step 4b
Step 5a
Step 5b

And here is a more advanced character turnaround demo by the great guys at Bam Animation

Albert Lozano “Inside out” 0

Albert Lozano “Inside out”

I was lucky to have Albert Lozano as character design teacher while attending Animation Collaborative in 2011 but my drawing abilities didn’t allow me to make the most of that great opportunity.

Albert rarely appears on social medias so it was great to find this little video insight into Albert’s thought process when designing characters, starting from simple shapes based on the personality of the characters.

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Mouth corners in CG animation 0

Mouth corners in CG animation

When CG animation came out, it looked so different and so fresh compared to 2d animation that we could get away with a lot but the novelty effect has faded and the bar has been raised very high with CG entertainment. Funny enough, technology is finally enabling us to … go back to the appeal of the 2d aesthetics!

Shaping the mouth corners is  one of those 2d tips used in top studios to make the characters look less CG. By moving the outside corner closer inside the silhouette of the character, you will make the mouth shape more stylised and closer to what an illustrator would craft rather than a stupid computer.

Doesn’t the tweaked mouth shape look clearer and more appealing on this Sony’s “Angry Birds movie” presentation? I am posting the picture twice just so you can flip it and the link to the video is below.

Mouth corners after

Mouth corners after

Mouth corners before

Mouth corners before

 

Relateds posts:

Angry Birds the movie

 

 

Angry Birds the movie 1

Angry Birds the movie

A movie based on a game, yeah I know. Has anyone seen Sony’s “Angry birds” movie though? I eventually did!

I wasn’t too excited about it originally but being directed by Clay Kaytis I knew I HAD to see it even with a 46% at the Tomatometer. I was sure the animation would be top notch, served by great visuals (I love the character designs) and a story that would still have some fun gags and it did.

The movie has become a great inspiration for me lately I have to say, it is a lot of fun and unlike most CG movies those days, they didn’t try to cater for a maximum audience and specifically parents of young children.

Great job guys!

Angry_birds_rigs

angry_birds_shot_breakdown

angry_birds_shot_breakdown_02

Angry_bird_brows

Angry_birds_expression

Overwatch – Animated Shorts Explained 0

Overwatch – Animated Shorts Explained

I don’t play games much those days but it is the second time I am posting about Overwatch as they are doing all the right things to me at the moment!

Great animation, great behind the scenes, sharing knowledge and upping the game! Thanks Blizzard!

Today is an exceptional free 1 hour behind the scenes about Overwatch’s animated shorts. Look at those rigs, definitely on par with the ones from animated features or even the Kayla rig since I am studying that one at the moment.

And few stills from the talk followed by one of the animated shorts “the Last Bastion” (gorgeous):

overwatch_facial_rig

Concepts

overwatch_storyboard

overwatch_video_reference

overwatch_animation_pose_library

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“Messy goes to Okido”. Lolly’s Ice Cream van (environment rigging) 0

“Messy goes to Okido”. Lolly’s Ice Cream van (environment rigging)

[vimeo]http://vimeo.com/138861480[/vimeo]

At the begining of Messy goes to Okido”‘s production, our TD needed some help to rig various props and environment so I gave him a hand for few weeks and mostly for the “Taste buddies” episode. I never got credits for this but I don’t care much since I don’t really want to advertise those skills too much. I am an animator and don’t want to land rigging jobs.

Among those props was the rigging of Lolly’s Ice cream van which was a lot of fun.

It was a bit of challenge as I hadn’t done that kind of stuff in Max for a very long time but at the end of the day it didn’t take too long since I was able to use the exact same techniques I would have used in Maya. I could have spend a bit more time on some areas but TV series require a really fast turnaround unfortunately so the entire rig had to be done and tested in less than two weeks I think I remember.

If you live in UK, you can see the rig in action on the BBC Iplayer right here:
bbc.co.uk/iplayer/cbeebies/episode/b069r3gk/messy-goes-to-okido-4-tastebuddies

Enjoy!

Lolly's van

Annie Awards nominations 2012 0

Annie Awards nominations 2012

The ASIFA just released the list of nominations for the 2012 Annie Awards.

I will only mention the categories I am interested in, you can find the full list on Cartoon Brew

It is really bizarre Pixar’s Brave didn’t get a nomination for Character Design. To me it was the movie that, by far, featured the strongest Character Designs in 2012. I would really like to be enlightened about that decision.

Honoring excellence in the field of animation, Annie Awards will be presented in 30 categories including best animated feature, television production(s), television commercial, short subject, video game and student film, as well as the achievement and honorary awards. The 40th Annual Annie Awards will take place on February 2, 2013 at UCLA’s Royce Hall, in Los Angeles, California.

Entries submitted for consideration must be from productions that were released in the United States between January 1, 2012 and December 31, 2012. An exception will be made for animated short subjects, student films and television commercials that were not released in the United States. These may be considered for an Annie Award providing they were originally released during the award eligibility period.

Best Animated Feature

Brave — Disney
Frankenweenie – Disney
Hotel Transylvania — Sony Animation
ParaNorman — Laika
The Pirates: Band of Misfits — Aardman Animation/Sony Animation
The Rabbi’s Cat — Autochenille Production/GKids
Rise of The Guardians — DreamWorks Animation
Wreck-It Ralph — Disney

Best Animated Short Subject

Brad and Gary (Illumination/Universal)
Bydlo (NFB)
Eyes On The Stars (StoryCorps)
Goodnight Mr Foot (Sony Animation)
Kali The Little Vampire (NFB)
Paperman (Disney)
Maggie Simpson in The Longest Daycare (20th Century-Fox)
The Simpsons – Bill Plympton Couch Gag (20th Century-Fox)

Best Animated Television Production For Children

Adventure Time ‘Princess Cookie’ – Cartoon Network Studios
Dragons: Riders of Berk ‘How to Pick Your Dragon’ – DreamWorks Animation
LEGO Star Wars ‘The Empire Strikes Out’ – Threshold Animation Studios
Penguins of Madagascar ‘Action Reaction’ – Nickelodeon Animation Studios
SpongeBob SquarePants ‘It’s a SpongeBob Christmas!’ – Nickelodeon Animation Studios
The Amazing World of Gumball ‘The Job’ – Turner Broadcasting System Europe, Ltd.
The Fairly OddParents ‘Farm Pit’ – Nickelodeon Animation Studios
The Legend of Korra ‘Welcome to Republic City’/’A Leaf in the Wind’ – Nickelodeon Animation Studios

Animated Video Game

Borderlands 2 – Gearbox Software
Family Guy – Back to the Mutiverse – Heavy Iron Studios
Journey – Sony Computer Entertainment America
Skullgirls – Lab Zero Games

Best Student Film

Can We Be Happy Now – Tahnee Gehm
Defective Detective – Avner Geller & Steve Lewis
Head Over Heels – Timothy Reckart
I Am Tom Moody – Ainslie Henderson
Ladies Knight – Joseph Rothenberg
Origin – Jessica Poon
The Ballad of Poisonberry Pete – Karen Sullivan
Tule Lake – Michelle Ikemoto

Character Animation in a Feature Production

Dan Nguyen ‘Brave’ – Pixar Animation Studios
David Pate ‘Rise of the Guardians’ – DreamWorks Animation
Jaime Landes ‘Brave’ – Pixar Animation Studios Congrat Jaime and good luck!
Phillppe LeBrun ‘Rise of the Guardians’ – DreamWorks Animation
Pierre Perifel ‘Rise of the Guardians’ – DreamWorks Animation
Travis Hathaway ‘Brave’ – Pixar Animation Studios
Travis Knight “ParaNorman’ – Focus Features
Will Becher ‘The Pirates! Band of Misfits’ – Aardman Animations

Character Design in an Animated Feature Production

Bill Schwab, Lorelay Bove, Cory Loftis, Minkyu Lee ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Carlos Grangel ‘Hotel Transylvania’ – Sony Pictures Animation
Carter Goodrich ‘Hotel Transylvania’ – Sony Pictures Animation
Craig Kellman ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation
Heidi Smith ‘ParaNorman’ – Focus Features
Yarrow Cheney, Eric Guillon, Colin Stimpson ‘Dr. Seuss’ The Lorax’ – Illumination Entertainment

Directing in an Animated Feature Production

Genndy Tartakovsky ‘Hotel Transylvania’ – Sony Pictures Animation
Joann Sfar, Antoine Delesvaux ‘The Rabbi’s Cat – GKIDS
Remi Bezancon, Jean-Christophe Lie ‘Zarafa’ – GKIDS
Rich Moore ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Sam Fell, Chris Butler ‘ParaNorman’ – Focus Features

Production Design in an Animated Feature Production

Kendal Cronkhite-Shaindlin, Shannon Jeffries, Lindsey Olivares, Kenard Pak ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation
Marcello Vignali ‘Hotel Transylvania’ – Sony Pictures Animation
Nash Dunnigan, Arden Chen, Jon Townley, Kyle McNaughton ‘Ice Age: Continental Drift’ – Blue Sky Studios
Nelson Lowry, Ross Stewart, Pete Oswald, Ean McNamara, Trevor Dalmer ‘ParaNorman’ – Focus Features
Norman Garwood, Matt Berry ‘The Pirates! Band of Misfits’ – Aardman Animation
Patrick Hanenberger, Max Boas, Jayee Borcar, Woonyoung Jung, Perry Maple, Peter Maynez, Stan Seo, Felix Yoon ‘Rise of the Guardians’ – DreamWorks Animation
Rick Heintzich ‘Frankenweenie’ – The Walt Disney Studios
Steve Pilcher ‘Brave’ – Pixar Animation Studios

Storyboarding in an Animated Feature Production

Emmanuela Cozzi ‘ParaNorman’ – Focus Features
Johanne Matte ‘Rise of the Guardians’ – DreamWorks Animation
Leo Matsuda ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Lissa Treiman ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Rob Koo ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation

CGMA Character design week 04 1

CGMA Character design week 04

This week we had to design the head of three librairians. I finally got around to create a Photoshop brush I am happy with. Not too clean and not too rough. I did a quick colour pass just for the sake of it. Nate showed us his painting technique this week so that is what I will be using in the future.

Till the very end of the week I wasn’t happy about the roughs I came up with. Only few days later I finally saw how I could make those designs more appealing and more cartoony. They still lack some acting Nate will probably say, let’s see.

CGMA Character design week 03 1

CGMA Character design week 03

Here is this week’s assignment. Nate asked us to create a line up with three pirates with contrasting shapes and proportions.

As usual I had a lot of fun exploring different shapes and silhouettes. Clean up was the most difficult part as usual. I had started with the Wacom tablet and fancy line work like Nate but I ended up reverting to pen and paper as I wasn’t getting anywhere.

If Photoshop wasn’t the industry standard for portfolios, I think I would stick to pen and paper. Mind you, I just saw some of Carter Goodrich’s sketches from Brave and he doesn’t seem to be bothered with modern design pipelines.

Anyway, here is what I did this week. Here is the final line up, a rough personality sketch and my research. The final cleanup was eventually done on the poor man’s Cintiq and Photoshop. Great progress compared to last week but still a long way to go before I can reach Nate’s great line work.

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CGMA Character design week 01

CGMA Character design week 01 4

CGMA Character design week 01

This is my assignment for the CGMA Character Design workshop. We were to design a monster based on a basic circle, triangle or square shape. It is a similar exercise to what we did at the Animation Collaborative. Those three shapes are the basic foundations, the building blocks of strong character design.

Here is what I came up with. The line work and painting job are a bit poor for the moment. Nate will help us with those in the next few weeks so expect a new version soon. The bottom picture are explorations that I first did with pen and paper then cleaned up in Sketchbook pro.