Posted on December 2, 2011 |
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Filed under Miscellaneous
A new trailer for Edgard Rice Burrough’s “Princess of Mars” screen adaptation just came out. The movie is a mix of live action and CG directed by Pixar’s Andrew Stanton.
I read the 1911 original story few month ago so it is really nice to see how the words have been translated to the screen> This is looking pretty exciting! The CG and compositing look a little bit to CGey in places but overall this should be a great movie!
Reading the comments on Youtube is so funny, most people are comparing it to Star Wars and Avatar when Edgard Rice Burrough actually published the Barsoom’s novels something like 70 years prior to those movies so if someone copied anyone, that would probably be George Lucas or James Cameron. If you read the books you will be blown away by the stuff Burrough came up with, this guy was a real genius.
With nine novels in the series, if the movie does well, Disney will have found a really profitable I.P.
[youtube]http://www.youtube.com/watch?v=nlvYKl1fjBI[/youtube]

Posted on November 29, 2011 |
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Filed under Character design, Drawings, Education, Painting, Portfolio
Today we had one more amazing Animation Collaborative Character Design class.
This time, Albert and Chris brought Jason Deamer to give us a talk on Model Packeting. According to Al and Chris, Jason is the best artist for that kind of work at Pixar. Jason shared with us some of his Model sheets from Finding Nemo and we also saw some more from Up and the character Muntz in particular.
Here was the assignment I turned.
This is a rough “model packet” for one of the characters from my take on the “Wizard of Oz”. A “Wizard of Oz” that would take place in Siberia.
A model packet is a document that gets handed to the 3d modelers so they can take a design and turn it into a full 3d model. It can range from 5 to 18 pages depending on the complexity of the character or how much direction the modelers need.
There is nothing too complicated for that one but that was still pretty challenging. It is still very rough for the time being, I will post a cleaned up version very soon. Right now the arms and nose are not detailed enough for the modelers to do their job. The eyes also need to be worked out as they wouldn’t communicate eye direction. I will probably go for cartoony eyes like the last drawing.
I hope you like it!




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Snowman walk
Posted on November 28, 2011 |
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Filed under Animation
This is where I am as of tonight, I refined some areas, constraints and other fun business are still untouched for now. Four days left before the next crit. I just added a background for some people so they can understand the story a bit better, hopefully 😉
[vimeo]http://vimeo.com/32772007[/vimeo]