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Sketchtravel shortfilm

Posted on October 29, 2011  | 1 Comment
Filed under Animation, Painting

Dice Tsutsumi is a machine!!!! Look at the pretty cool Sketchtravel short film he created while working full time and preparing for the Sketchtravel auction event.

I was able to see some real size reproductions of the pages at Pixar few days ago and it looks great. That Miyazaki’s double spread is pretty sweet I must say…

I have been told the book is sold out in France and I am not sure when it will arrive in the US and other countries. Who was lucky and already bought one?

[vimeo]http://vimeo.com/30312312[/vimeo]

Here is some further discussion and infos on the Cartoon Brew blog.

Cartoon Brew Sketchtravel film

Related posts:
Sketchtravel – Frederic Back
Dice Tsutsumi on the Chiu-stream
Lights and colours

Low polygon modeling

Posted on October 28, 2011  | 6 Comments
Filed under Education, Modeling

Low polygon modelling, opposed to “high frequency modeling” (the stuff done in Zbrush or Mudbox), is the basics of modelling. Any software can handle that type of work nowadays, from the free Blender to the extremely expensive Maya, 3dsmax or XSI packages.

There are two approaches to low polygon modeling:

1. A top-down approach where you start directly with a square plane whose edges you extrude following the final edge loops.

2. A bottom-up approach where you start modeling from a cube that you gradually subdivide by adding edges or extruding faces.

Both techniques are so simple that they only require a subdivide toggling hotkey (3 in Maya) and a handful of tools which I featured in my ‘Low Polygon modeling tools’ post.

The Edge extrusion method was extensively demonstrated by Kolby Jukes back in the days he used XSI as his primary modeling software. All his videos are offline as he only does Mudbox “High frequency sculpting” nowadays but the Edge extrusion technique is the technique I featured in my latest modeling timelaps video based on Brave’s Lord Macintosh character so have a look at this:

[vimeo]http://vimeo.com/25620952[/vimeo]

If you are not familiar with modeling, what I did here was to put the original concept art on a plane in the background then create a second smaller plane whose edges I extruded following an edge flow mental picture I had. The edge flow being the minimum amount of flowing edges necessary to describe the muscles, skeletal structure or deformation of the surface. Whaooo that was complicated! Well instead of just projecting a grid of edges on the surface of the head, I am creating a minimal amount of edge loops and rings that follow the creases facial expressions will produce. Makes sense?

Bay Raitt was probably the first one to fully demonstrate the Cube approach in that ground breaking 1999 “One afternoon with Bay Raitt” Mirai timelapse video.

This is the one I used in my Rickshaw modeling timelapse video:

[vimeo]http://vimeo.com/6857488[/vimeo]

[vimeo]http://vimeo.com/6825067[/vimeo]

I think the video is self explanatory, if not, post a comment and I will add more explanation in my post

Related posts:
Pixar “Brave” concept art and teaser
Jason Schleifer interview – Speaking of animation
Posts in the Modeling category

Dr Seuss’ “Lorax” first trailer is out

Posted on October 27, 2011  | 1 Comment
Filed under Animation

Interesting, the first Illumination’s “Lorax” trailer finally came out. You will probably find some visual similarities with “Horton hears a Who” as “Lorax” is also based on Dr Seuss’ illustrated books and Maurice Nobel’s interpretation in that 1972 short film.

Now “Lorax” seems to have a more lighted tone that the book and short film but it definitely looks much more serious than also Mac Guff produced “Despicable Me”. I hope it gets a good reception by the public. As noted by Sergio Pablos in that recent “Frame by Frame” interview, comedies are much safer to market and sell to investors and the wider audience.

Illumination is taking a gamble by adapting the long time seen controversial Lorax book to the screen, let’s see if the aura created by Despicable Me and soon coming Despicable Me 2 will help to propel “Lorax” and Mac Guff to the level of an other studio known to regularly take similar gambles, namely Pixar, and establishes Mac Guff as a new solid player in that feature animation top 5.

[youtube]http://www.youtube.com/watch?v=Z_PZr1rqOR0[/youtube]

And here is the Maurice Noble’s art directed short film if you haven’t seen it yet.

[youtube]http://www.youtube.com/watch?v=i5jnJdnQPr8[/youtube]

Related posts:
Sergio Pablos – Frame by Frame interview
Despicable Me triumph
Mac Guff tour

Aardman “Pythagasaurus”

Posted on October 26, 2011  | Leave a Comment
Filed under Animation, Character design

Check out that great and probably new Aardman CG shortfilm, it is so funny! Great visuals, funny quirky dialogues and sounds (cavemen with zippers, who would have thought!). I hope they do more like that one.

“Outside a volcano has happened!”

[youtube]http://www.youtube.com/watch?v=Q5cab4NMHsY&noredirect=1[/youtube]

This reminds me a bit of an old but great shorfilm by an other British studio “Studio AKA”, for the Natwest campaign.

I can’t stand Flash websites…. how am I supposed to embed anything?

Here is a link then… very sexy…:

Marc Craste’s “Mr Lucky”

Related posts:
Studio AKA keyword search

My Maya settings and preferences

Posted on October 24, 2011  | 5 Comments
Filed under Animation, Education

[update, I have a new post related to my Maya hotkeys with a great downloadable hotkey map over here
http://www.olivier-ladeuix.com/blog/2013/05/25/rethinking-mayas-hotkeys-for-animation/]

Out of the box, Maya is probably the most animation unfriendly software ever so every animators have their own set of scripts and hotkeys to palliate for Maya shortcomings and speed up their workflow.

To be fair, I don’t use many but the following ones are true “life saviours”. Some of them are shelf script, others are triggered by Hotkeys.

my Animation Shelf

I haven’t cleaned up my Maya animation shelf for a while, the two first buttons were customized windows layout but I don’t use them anymore. LLuis Lobera’s make button, Justin Barrett’s Tween Machine, Zoomerate and Xsheet are the ones I mostly use. Michael Comet’s Auto-tangent is now a Hotkey as follow (bare in mind this is with my french keyboard, I use A on english keyboards).

Auto tangents and other scripts triggered by Hotkeys

As I have been travelling a lot lately, I can only carry a 17 inch equipped laptop with me so full screen viewport and Hotkeys are a must.

Here is my current full screen viewport when in Blocking and first pass spline, I would normally create an other set of selection buttons for the eyes and facial controls when polishing. As you can see I don’t use any GUI but instead I toggle the Nurbs controls (avars/movers) with a hotkey (alt+c)

Full screen viewport

This is the script I use for Full screen switching by the way, the Maya built in hotkey (CTRL+spacebar) has been buggy on all the Maya versions I have used so far. The Hotkey is alt + z on french keyboard, alt + w on english keyboard.

Full screen script

This is my working window layout on a 17 inch screen in 1440×900 (yep it is a cheap laptop, no HD res here ;-)). Camera view on the top left, Graph editor top right and perspective view underneath. The TweenMachine window is taking a bit more space than required but hopefully Justin will soon post a leaner version or maybe Autodesk will pay Justin to integrate his script to the next version of Maya 😉 The graph editor channels column is also taking more space than necessary, Maya doesn’t allow dragging the divider further (antiquated Unix legacy….).

Right, that’s all I have time for today, I will add a Hotkey description in few days.

update with some of my hotkeys

Related posts:
Rethinking Maya hotkeys for animation
Maya, Mel scripts for animation
Wacom settings
Animation hotkeys