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“Can you sing” first shot polished

Posted on December 4, 2010  | 4 Comments
Filed under Animation, Portfolio

[vimeo]http://vimeo.com/17465710[/vimeo]

There is probably one frame of overshoot missing for the tip of the index and possibly a need of overlap for the other fingers but the next shots will be much harder to polish so let’s call that one DONE!

The lighting is temporary, I am now using Mental ray and this is foreign territory for me. A lot of testing and research will be necessary.

The Area light simulating the sky has been switched to a direct light to get a more realistic look but causing the loss of the soft shadows. I don’t know how to use depth map shadows in Mental ray yet. I will also try to frame the skeleton’s shadow a bit better and brighten it in the next pass. It would also be nice to get the guy’s hand shadow come into screen before the actual hand to prepare the audience for what is coming next.

Ah, I havent used any global illumination or occlusion yet, this requires much more testing than I have time for at the moment, my priority is to finish the animation before Xmas and have an amazing showreel for january 1st.

Regarding the materials. I am using a quickly customised misss_fast_sskin for the guy’s hand. It works fine for that shot but not for the next ones. I have in mind something similar to what they did on “Tangled” (gorgeous movie) or what Malcon Pierce used on his AM short film.

A tweaked leather procedural material has been applied as a bump map to the skeleton to give the feeling of a weathered material, this only shows in Full HD. I will probably need to add some 2d textures to create more dirt on the lower part of the skeleton unless I could use a procedural gradient, is that possible?

For the cinematography, I am wondering if I will use a cross fade at the begining then use a slowly focusing camera or maybe a slight pan, truck in…. we will see.

Ah ah!!! I was about to forget! I have in mind to have a shredded piece of cloth around the shoulder of the skeleton, some sort of bright blue hawaian shirt but I am not too sure how to go about it yet. A cloth simulation and a shredded looking opacity map could do the trick but I don’t know how Mental Ray handles opacity map with Depth map shadows.

[update]I am back to raytraced shadows and the cloth simulation was much easier than I thought 🙂

Rigging outside the box

Posted on December 3, 2010  | 1 Comment
Filed under Animation, Education

With the wide array of freely available Autorigging tools (abAutorig, zooCST, JTD rigging tools), commercial (The Setup Machine) and inhouse ones, rigging humanoid characters has never been so easy.

Unfortunately there is still an area where professional riggers, TDs and technical skills are required, stylised animation.

Here is a very intriguing rigging showreel I just found, I have no idea how he does that but that is very exciting!

[vimeo]http://vimeo.com/7684903[/vimeo]

and while we are on the topic of rigs and autorigs, check out a making of from a short I still haven’t found the time to feature and very similar to “Salesman Pete”: “Meet Buck”. A wacky looking shortfilm coming from Supinfocom and currently touring animation festivals.

[vimeo]http://vimeo.com/13957690[/vimeo]

Well let’s feature a short video of “Meet Buck” since I will never find the time to write a full article about it.

[vimeo]http://www.vimeo.com/13681161[/vimeo]

Related posts:
So you want to be a rigger huh!
Pyro abAutorig tutorial

Simon Pegg “Spare Parts” interview

Posted on December 2, 2010  | Leave a Comment
Filed under Animation, EA

An interview with Simon Pegg just emerged on IGN. In that interview the Shaund of the Dead star is talking about the great downloadable game I was working on few month ago at EA: “Spare Parts”

Check it out, there are plenty of new clips/concept arts from the game and even ….. some of the cutscenes I worked on!!!! 🙂

More Spare Parts Videos

Related posts:

“EA” blog posts