Posted on September 18, 2010 |
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Filed under Animation, Animation Mentor, Portfolio
While polishing the spine of Bishop in that shot I realised that I had completely lost the original acting idea and I would probably be better off restarting from scratch but I still think it is still worth posting it.
Yes the right forearm intersects with the body and the left hand is still really rough, I have never said it was finished! 😉

Posted on September 16, 2010 |
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Filed under Animation, EA, Portfolio, Video Games

so we have a new gameplay trailer, a poster and a Facebook page!
ah I wish you could see the cutscenes…..
Related posts:
Spare parts” interview
Spare Parts E3 2010 teaser
WIP showreel
Posted on September 15, 2010 |
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Filed under Animation, Business of animation

AWN published a short but very interesting article on the partnership between Chris Meledandri and french animation studio Mac Guff and the technical and financial challenges of making an independent animated feature. Check this out
http://www.awn.com/articles/3d/going-deeper-despicable-me
Posted on September 15, 2010 |
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Filed under Animation
Just to make things even more complicated, Disney just posted a new “Tangled” official trailer.
I am not a big fan of Princesses stories but the action packed sequences and gorgeous animation are making me very excited! The arcs are a bit overstylised in places but no one will notice.
Great character design, lighting, rendering, animation, that movie surely will be a hit and I can’t wait to see it!
[youtube]http://www.youtube.com/watch?v=ycoY201RTRo[/youtube]
Use Keepvid.com to download the trailer in .mp4 HD format
[edit]
Well here is an other cut….. soooo confusing…
[youtube]http://www.youtube.com/watch?v=mxY35VkI0NI[/youtube]
Related post:
Applying painterly concepts in a CG film – Bolt
Posted on September 13, 2010 |
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Filed under Animation, Education

Bolt painterly effect
I was doing some research on rigging and more specifically Pose Space Deformation (PSD) when I came across a bunch of really cool papers published on the Disney Animation website.
Among them was a very abstract paper I was looking for but also a much more appealing one for the artist and keen painter in me.
Applying painterly concepts in a CG Film – Bolt
In that paper, the authors discuss the shortfalls of traditional CG Renders and how they applied the traditional painting concepts of Edges and Massing .
I now understand why the various trailers and teasers from “Rapunzel/Tangled” look so appealing. If only I knew how to apply this in Maya….