Posted on November 1, 2009 |
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Modern Martin
Matt Morris just posted some more behind the scenes from “Modern Martin” short film. This time he is talking about the the technical approach of their artistic choices. It is not easy to translate 2d characters in CG and it is fascinating to hear how he went about doing that.
http://matinai.blogspot.com/2009/10/pre-production-work-part-2.html
Related post:
http://www.olivier-ladeuix.com/blog/2009/09/11/modern-martin-by-naomi-zahl-and-matt-morris/
Posted on November 1, 2009 |
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Filed under Animation

Cloudy draw over
A lot of people jumping onto cg animation with a technical or a realistic approach don’t realise that animation is a craft that requires a true artistic sense.
Animation is not just about copying reality but enhancing it. People tend to forget that when creating animation, there are in full control of every single elements and they are not bound to the limitation live action presents.
There is so much you can polish on a bad movie but only the companies who pay attention to every single part of the CG animation process can create outstanding “work of art”.
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Posted on November 1, 2009 |
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Filed under Business of animation

Up or down?
I was writing a Twitter Tweet and while comparing the boxoffice takings from Pixar’s “Up” to Blue Sky’s “Ice age 3 (Dawn of the Dinosaurs)”, I realised that the numbers are actually much worse than what jumps to the eyes.
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Posted on October 31, 2009 |
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Disney Aracuan
Mark Kennedy from the “Temple of the Seven Golden Camels” wrote a nice post about Character design some time ago. This will inaugurate the creation of a new Character Design category on my blog. Character design is something I would like to focus on one day but this is not my priority right now. In the meantime I will collect articles that could prove useful.
Confessions of a Lazy Character Designer
His post made me realise that there are potentially two approaches to character design:
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Posted on October 31, 2009 |
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Passion Pictures "The Beatles"
Passion Pictures Pete Candeland directed the “Beatles” Rockband game intro. The first part is in 2d giving us a summary of the Beatles career with stylised band members and the second part is all in CG done in the London studio.
http://www.thebeatlesrockband.com/videos/cinematic
Check out the credits for more infos, you will recognize few names from Gobelins “Burning Safari” and a well known XSI modeler.
http://www.passion-pictures.com/flash.html
Posted on October 27, 2009 |
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Filed under Animation, Character design
[vimeo]http://vimeo.com/6064515[/vimeo]
Thanks Keith for the heads up, with Philip Hunt, Marc Craste is also one of my favourite directors. I guess that video was shot during Berlin’s Pictoplasma exhibition earlier this year.