Posted on September 22, 2006 |
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Filed under Animation

I read that one quickly few days ago but it resurfaced on my screen today thanks to Aja’s post on AM forum.
If you have read Keith tutorial on “Organized Keyframing” (refered as Pose to Pose tutorial by some) and don’t visit his website regularly, then you might have missed something very important:
His new Free web tutorial.
This is now the most important animation material for CG artists and everything you will ever need to know is there.
“Don’t reinvent the wheel, learn from 2d animation” I keep repeating myself.

You might as well jump onto Victor Navone’s new tutorial
As a summary, when planning your shots, think about the 12 principles again, think about what leads the motion, what settles first, where is the anticipation, and build all those informations in your poses. Drags, overlap must read clearly in your blocking.
After those 2 great posts, we have no excuse to do crappy animations.
Posted on September 22, 2006 |
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Filed under Miscellaneous

Autodesk was holding the Max 9 and Maya 8 roadshow yesterday at Odeon Kensington. This brought back some fun memories.
After a quick lunch with my fellow AM students, I rushed to the event. The room was already full and since I couldn’t see my friend Jamie Cardoso, I decided to take seat D4 at the front of the room.
This was the best decision I made for quite a while. Few minutes later, the ATI guy who was making a presentation of the new ATI FireGL cards started the draw for a prize.
For whatever reason, my seat D4 got choosen and I won the ATI FireGLV7200. I didn’t fully understand what it meant until I checked the documentation and realised that this card is one of the ATI top of the range graphic card.
For the kind of stuff I do in 3d, I was never really bothered with graphic cards in the past but that one will fit perfectly in my new Core 2 Duo system and it has already replaced my crappy Radeon X600.
I had decided to do a bit more anatomical modeling this term and this is just the perfect timing. 41.6GB memory bandwidth per second for Zbrush can’t hurt, can it?
Posted on September 21, 2006 |
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Filed under Portfolio, Sculpture

Since I started AM I had to give up on many things and 3d modeling is one of them. Since we are at the last week of class3 I finally found a bit of time to work on this little guy. The design is from Daniel Martinez Lara www.pepeland.com from his short “Changes” which I highly recommend.
I am pretty much done with the head and will probably start the rest of the body tomorrow night. If anyone is interested I used the edge loop workflow with the basic 3dmax7 tools.
Posted on September 20, 2006 |
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Filed under Animation Mentor

Robbie’s impression of Princess Fiona
This Q&A was the last one, the longest one to the point of nearly getting booted out by the website and the funniest ever.
We had the frustrating echo problems again but we got to hear Robbie sing a song at the guitar then do an impression of Princess Fiona. Michelle went through everyone’s work for this term except for the missing in action Salem. Carmelo couldn’t stay too long because of his TV work and eventually got booted out from the website just before his turn.
Too bad I didn’t manage to record Robbie’s song, it would have easily ended up on Youtube.
I want to thank Michelle for this great term and all my classmates. I was with most of you since Class1 and will miss you dearly for the next 3 month. Luckily some of use use Skype and the flashmeetings to stay in touch.
This term didn’t go according to plan once again but with Keith Lango’s training I should be ready to kick some butts by January. This break will allow me to strengthen my animation workflow but also to go back to modeling and lighting in my favourite package and also to get back to life drawing and sketching.
I am hoping to come back very strong and even have my own character designs for the Short Class.
Rock on!