Posted on May 11, 2006 |
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Filed under Miscellaneous

Here is something I am working on, this is gonna be good if I can pull it through!!
Regarding my renders, why do they always look so ugly? Well blame Maya for that. Maya is a highend animation software so it doesn’t do what 95% of 3d animators need: A RENDER TO QUICKTIME THAT WORKS!!!! Maya doesn’t even render to Quicktime 😉 you actually need to render an avi playblast first then import it in an editing software then export it to quicktime. Talking about an artist friendly software 😉
Posted on May 11, 2006 |
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Filed under Animation Mentor

This is an example to illustrate Arcs and overlap between the body and the foot, use the left and right keyboard keys to flip through the drawings.
Posted on May 10, 2006 |
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It is finally here !!!!
I thought it would be a clever move to order it through the american Amazon but it took 5 month for the book to arrive in my hands!!! At the end of the day I got it just before the acting class which is good and I only paid $44.53 for it, shipping included! Not bad eh!
“The Illusion of Life! is regarded as the Bible of Character Animation, so what is all the fuss about? I will tell you in my next post.
Posted on May 9, 2006 |
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Long time no see. Last week was a very important week for me. After failing my walk cycle assignment last term I didn’t really get the chance to experiment too much with animation workflow so this week was the time to get my hands dirty.
This term is about body mechanics but also the time to find our animation workflow. We have been shown different refining techniques from the entire GE (Graph Editor) workflow (Pixar’s Victor Navone) to the 2d animation one (Chicken Little’s Jason Ryan) and it is time to apply them and pick the one that makes more sense to us.
I was very busy last week so couldn’t really push the refining as far as I wanted but I think that I am seeing the light now.
Watch out that space and you might get to see some interesting stuff in here very soon.
So what have I got for you this week.
180 turn partial refining:

Jump up onto a box and off the other side video ref.:

Week 205 blocking, animating in 3d is doable, you just have to check your perspecive, front, back, left and right view but what about animating in 3d for a locked camera? This is this week challenge, I haven’t found the answer yet but Robert will probably share is thought on thursday.
