Tagged: Wreck-It-Ralph

Raph breaks the internet – Behind the scenes 0

Raph breaks the internet – Behind the scenes

Behind the scenes are very rare those days compared to 10 years ago where you could get 10 hours of extra features on the additional DVDs so let’s celebrate the ones available.

As an animator and hopeful storyboard artist, I am mostly interested in the nitty gritty of animation related stuff and storyboarding and this video happens to have a bit of both.

I find it interesting to see storyboard artist (mostly female yay) working together in a room, with Sharpies on paper, but this makes sense as it probably is a brainstorming session to work on a specific scene. I wonder if they will scan the drawings next or just redraw them on the computer, probably the latter.

Animation wise, except few seconds with fellow Animation Mentor graduate Kira Lehtomaki,  there isn’t much to see however, I am still finding some material worth a look. In feature animation it is not rare for animators to use footage from actors reading their dialogue for their acting so I can’t wait to see how much the animators derived from it as the hand gestures here in the video are mostly contrived, symmetrical and unappealing due to the fact the actor are just focusing on their lines.

 

 

 

Related posts:

Rich Moore “Wreck it Ralph” talk a Google
L.A. Times Roundtable Discussion: Animation
Annecy 2012
Have you ever been tempted to use…

 

Back from CTN part I 10

Back from CTN part I

[disclosure: This blog post might be biased as Mike Makarewicz gave me a free Tshirt to thank me for supporting Animation Collaborative 😉 ]

So I am back from CTN-X. CTN 2012 was a great success this year again with some really good guests like Andreas Deja one more time and CTN first timer Glen Keane.

Some of the conferences were a bit too generic especially the ones hosted by people who didn’t know the guests very well but there were plenty of great ones that went into the nitty gritty part of the animation process.

Animation Collaborative had a one of a kind demo this year with their “4 different approaches to Acting : context and creativity with Michal Makarewicz, Victor Navone, Rob Thompson and Aaron Hartline“. For that presentation they used a pretty bland audio clip that sounded like a Brian Tracy unless it was a Napoleon Hill audio book, and they went on explaining their tought process for animating a character to that audio clip. Michal had to shorten his presentation unfortunately but the presentation was really interesting. Ah, Victor was the only representative of the Step Key workflow, all the others used the Spline method.

I also attended an other demo with Michal Makarewicz which was way more insightful than the title implied: “Animate a take like a pro”. I know Michal pretty well as I attended Animation Collaborative last year, had a pretty long chat with him at Siggraph few years ago and he was also featured on several Animation Mentor lectures. Mike is also known to be one of the fastest animators at Pixar so it is always very interesting to see him animating and this time, despite the issues he had with Maya and one TV dying on us (compatibility issue with the Cintiq we got told), his demo was great.

As the title implied, using a Norman mod that looked like Sulley from Monsters Inc, he showed us how he would animate a take, using as reference, the shot from the famous Chuck Jones tribute sequence were Sulley fears Boo is being crushed in the trash compactor.

I knew Mike was a “layer animator” but I didn’t know how much he relied on properly setup hotkeys and additional scripts. As he said, all the interactions with the keyboard should be very intuitive and rely on muscle memory instead of having to look down where you fingers are going everytime you want to do something.

As such and with great difficulties, he set up all his Maya hotkeys to be on the left side of the keyboard. “You don’t want to cross the keyboard” he commented. If you have been following this blog for a long time you know I share the same views and I posted several workflow tips on how to make Maya more animator friendly. [Having only recently used Maya 2011 and 2012 I have had to face some incredible issues with the new hotkeys interface and eventually found a fix which I will share it with you very soon, I hope this was fixed in Maya 2013]

His other tip and probably the core of his fast workflow is to work in spline and copy the graph editor curves from one channel to an other as often as possible and scale, mirror or offset the curve when needed.

In the demo for example, he took the Hips TY (translation of the hips in Y) and copied it to the shoulders after inverting and offsetting it. There was also some nifty graph editor value operation using the *=.25 expression which was an “ahah moment” for a big part of the crowd and a never seen, at least for me and a good chunk of the audience, lattice graph editor scaling script which he used to create some residual energy for the head Y rotation on the settle.

He also explained that we shouldn’t “mess with the math” in the graph editor and never create kinks or overshoots with the tangents (Mike uses weighted free tangents only) instead you want to flatten the tangents and play with their weight. Here is an example of what he would do for a bouncing ball.

Alright that will be it for today, ah just to finish, I went to see Wreck-it Ralph at Disney’s El Capitan theatre on Hollywood boulevard and it was very good. I was expecting something a bit commercial with all the pop culture references and product placements but there was a great surprise with a specific scene I don’t want to spoil for you. Let’s just say, there was some of the magic from Tangled in the form of some very hearful moments were we couldn’t help feeling for the characters.

Talkback :
My post already brought some questions so here are the answers.

What is this *=.25 thing?

In the Graph editor, it is possible to adjust the value of a selection of keys by entering some expressions in the Key stats box. Here is how it works (click to enlarge the pictures):





And by checking the Maya online documentation, I realised the Lattice key deformation tool he used is not a script but actually part of Maya. Here is where you will find it and by double clicking on it you will access more options

Rich Moore “Wreck it Ralph” Talks at Google 2

Rich Moore “Wreck it Ralph” Talks at Google

I don’t like when people just post links to stuff without taking the time to write an introduction or some commentary but this is what I will do today 😉

Hehe, actually I still have to write a little blurb as Google’s Doodler Creative Lead Ryan Germick is once again hosting a great interview with this time “Wreck it Ralph”‘s director Rich Moore.

I love Ryan’s interviews as he always does a lot of research before interviewing people and has a lot of great questions which he asks with a lot of humour.

“Wreck it Ralph” hasn’t opened yet in France but I will certainly see it next week after attending CTN. By the way, I am free if someone wants to invite me at Disney for a visit next week, even if it is just to lead me to the gift shop 😉

Thanks Google, Ryan and obviously Rich Moore!

[youtube]http://www.youtube.com/watch?v=QkxcO_MG4Gs[/youtube]

Related post:
Mark Andrews and the Google Doodle Team

Annecy 2012 2

Annecy 2012

Quick report on my Annecy trip.

I got to attend a workshop with Bill Perkins, a talk with Disney Story artist Josie Trinidad and Disney Vis dev guy Jeffrey Turley. I was also part of a classic 1h30 long queue for a pay-to-see “Lorax behind the scenes” that nearly ended in blood bath. The “Brave” and “Paperman” queues were 2h so I passed on those (my knees and elbows were still swollen from previous brawls). On a side note, Pixar didn’t hold their regular Mifa presentations which was really unexpected and sad.

Josie Trinidad won us over with her enthusiasm and Jeffrey Turley gave a very funny talk spiced up with lovely cartoony ink-brushed beatboards at the Disney booth. We were not allowed to take any pictures or report anything on their Wreck-it-Ralph presentation so I can only share with you the following pictures. (sorry for the picture quality, I had forgotten my charger and used my phone instead)

Here is the Wreck it Ralph trailer if you haven’t seen it yet:

[youtube]http://www.youtube.com/watch?v=vf4r5q8-aWo[/youtube]

Despite the rapidly changing weather, Annecy 2012 was once again a great event and we will be back again next year …. with a mouth guard 😉

>Related links:
Wreck-it-Ralph official website and arcade game
Josie Trinidad interview