Tagged: wireframes

Lord Macintosh (update) 4

Lord Macintosh (update)

I had already modeled Brave’s Lord Macintosh last year but working from a single concept art proved to be really tricky and I completely missed his nose and chin. Now that the movie is out and many trailers are available, I felt it was time to correct few things.

As you can see, I still wasn’t able to tackle the hair and didn’t want to use the old school textured cards. Most Maya based Animated Feature studios probably use Joe Alter’s Shave and Haircut plugin nowadays and I ordered a trial license to give it a go but I still haven’t received it so … proxy hair will do for now.

Here are some screenshots and wireframes for you.

If you know a ‘Shave and haircut’ expert willing to help me learn the software, please let me know. Cheers!


Related posts:

Brave concept art and teaser
Pixar Brave wireframe
3d modeling portfolio
Low polygon modeling

37 degrees Celsius 5

37 degrees Celsius

Today was a really hot day. 37C or 100 Farenheit… HOT!

Nothing like going to the café down the road and sketch some of the patrons by such temperature! I have also started using a new 0.1 Uni Pen. I was recommended a similar Staedler felt pen but they don’t do that brand at my local art store.

There is no messing around with such tool, you got to be have a clear idea where you are going as each line counts.

If you are wondering, we are in delayed pre-production at work which means no work … or income. It sucks so I’d better make the most of it and keep myself busy.

[update] Well well well… I was reading James Robertson’s blog this evening and said to myself. What about if I added some colours in Photoshop?! Learning watercolours is a big struggle for me and once you put the paints on the paper, it is too late for corrections.

Crazy I never thought about using digital paints! I was probably in the mindset that retouching sketches afterwards is cheating. At the end of the day, it is only about the final product isn’t it? And the learning obviously 😉

And here is something I am working on if you are not following me on Vimeo

[vimeo]http://vimeo.com/44727909[/vimeo]

Pixar Brave Wireframes 4

Pixar Brave Wireframes

Ever wondered how dense those Pixar meshes are? I have!

You are in luck, Pixar just released some video footage where we can see the wireframe mesh of both Queen Elinor and King Fergus!

Except the helmet, hair and moustache the mesh is pretty dense. I wonder whether they add one more pass of smoothing at render time though.

Those are probably not the low poly meshes anyway but we can already notice an E pole on the cheeks. This could possibly means Pixar doesn’t use Nurbs surfaces anymore.

Click to zoom in.

And here is the Behind the Scenes video with, 2 minutes into it, Animation Collaborative‘s Michal Makarewicz. (a great school to attend if you are in the San Francisco area or crazy enough to relocate for three month 😉 )

http://www.youtube.com/watch?v=Tuw1_JCNBVs

via Keith Ribbons

Related posts:
3d modeling portfolio
Low polygon modeling
Brave concept art and teaser