Posted on January 27, 2013 |
2 Comments
Filed under Education, Modeling

Have you ever seen wireframes of a Pixar character model or even a Pixar modeler’s demo reel ? Me neither, but that was until today!
Thanks to the recent adoption of Pinterest by animation enthusiasts, I just found the modeling showreel of Jonathan Paine, a fine modeler/sculptor who has worked on some of our beloved Pixar animated short films and features like Boundin’, One man band, Ratatouille, Cars, Up and also Blue Sky’s greatest IP : Ice Age.
If like me you have an obsession for polygon wireframes and naked meshes, head over to Vimeo to enjoy a great display of skills.
[vimeo]http://vimeo.com/10763826[/vimeo]
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Posted on January 14, 2012 |
4 Comments
Filed under Education, Modeling, Portfolio
Since animation work is pretty scarce at the moment I have decided to put all my modeling work together just so I can apply to 3d modeling positions.
Those are props for a long overdue short film, personal work, professional work and character design studies. The work was done in Maya 2009 for the most recent pieces, 3ds Max 5 for the rest.
The Pixar related models are obviously fan art as I have never worked on Ratatouille or Brave. I only did those to get a better understanding of Pixar’s character designs, wireframe edge flow and rigging (articulations).
During a recent visit to French sculptor Bourdelle’s museum in Paris, I was reminded it is how the best artists learnt their art, by copying the masters. Michaelangelo was a great source of inspiration for Bourdelle, Daniel Lopez Munoz is mine.
Download the PDF version if you prefer Olivier_Ladeuix_modeling_2011.pdf or click the pictures below to zoom in.
You will probably find a timelapse video for most pieces in the “Related Posts” section at the end of the post and I would suggest their viewing to anyone wanting to learn about CG modeling and clean edge flow or just to see wireframes.







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