Tagged: Tangled

Tangled / notes on eye lids and eye lashes 1

Tangled / notes on eye lids and eye lashes

I don’t know where I got this from but here are some notes I had buried in my hard drive. I am guessing this is an answer to a Q&A with Disney animators who worked on Tangled.

Having attended Animsquad, I am aware about the importance of eyelashes and I had been told a while back that eyelashes could be animated on a show like Tangled.

Without further ado, here are the notes :

As far as eyes are concerned, for Tangled, We Payed HUGE attention to eye lids. every frame was tuned to Glen’s drawings for the max appeal. Another HUGE things we really spent time on were the eye lashes, Mainly Rapunzel and Mother Gothel. Glen stressed the importance of the lid shape, the tension in the lower lids, the shape of the lower lids, and where the eye lashes were pointing. In Alot of cases we would point the lashes where the character was looking, to help guide the viewer’s eye and boost the appeal of the character. I think the eye lashes and lid shapes are something really overlooked alot of the time, But these are HUGE tools that can be used to gain appeal and to show what the character is feeling.

Also some people think its the rigging. The rigs for these characters were very simple when it came to mouth and eye shapes. For the eye lids we only had three controls for the edge of the top and bottom lids, two corner controls, and open and close rotation controls. sometimes Less is more with controls, It makes it harder to get lost in the rig.

Hope that helps!!! On behalf of the crew, Thanks for the great comments!

Related posts:

http://www.olivier-ladeuix.com/blog/2012/10/03/tangled-joe-bowers-thought-process/
http://www.olivier-ladeuix.com/blog/2012/06/18/jamaal-bradley-tangled/
http://www.olivier-ladeuix.com/blog/2016/10/19/cartoony-eyes-how-to/
“Tangled” Joe Bowers thought process 2

“Tangled” Joe Bowers thought process

Joe Bowers gave a great walkthrough of some of his shots from Disney’s “Tangled” and “Bolt”.

I love when an artist explains what his thought process was when creating a piece of work. The thought process is as much important as the finished piece itself I feel and Tangled is a perfect example for that as Glen Keane really helped the animators to push their work to a new level in CG animation. Those days people are so focused on performance that they forget about stylisation. If performance is all that counts you might as well using motion capture.

[vimeo]http://vimeo.com/48497275[/vimeo]

On a side note, the more I look at Bolt and Tangled, the more I am amazed at the look Disney created for those movies with the use of their revolutionary Painterly rendering

if you missed them I am also posting two older but still great walkthroughs by David Anthony Gibson for his work on Cloudy with a chance of Meatballs and some, related to my work at EA.

Related posts:
Animation design
Cloudy with a chance of eyeballs
Spare parts cutscene 2b
Disney related articles

Jamaal Bradley “Tangled” (Raiponce) 1

Jamaal Bradley “Tangled” (Raiponce)

Let’s take a break from Storyboarding today.

Jamaal just posted a awesome shot walkthrough. Really lovely work.

I am not a Disney Princesses fanboy but if you still haven’t watched Tangled, rush to the DVD rental place near your house immediately, Disney made a magical timeless movie that instantly outdated a lot of its 2d production. The acting of Rapunzel is one of the most genuine ever seen in Animated Features.

[vimeo]http://vimeo.com/44181679[/vimeo]

Related posts:
Tangled new official trailer
Tangled crew
Jamaal Bradley, acting shot walkthrough

“Tangled” new official trailer 1

“Tangled” new official trailer

Just to make things even more complicated, Disney just posted a new “Tangled” official trailer.

I am not a big fan of Princesses stories but the action packed sequences and gorgeous animation are making me very excited! The arcs are a bit overstylised in places but no one will notice.

Great character design, lighting, rendering, animation, that movie surely will be a hit and I can’t wait to see it!

[youtube]http://www.youtube.com/watch?v=ycoY201RTRo[/youtube]

Use Keepvid.com to download the trailer in .mp4 HD format

[edit]
Well here is an other cut….. soooo confusing…

[youtube]http://www.youtube.com/watch?v=mxY35VkI0NI[/youtube]

Related post:
Applying painterly concepts in a CG film – Bolt

Applying painterly concepts in a CG film – Bolt 1

Applying painterly concepts in a CG film – Bolt

Bolt painterly effect

I was doing some research on rigging and more specifically Pose Space Deformation (PSD) when I came across a bunch of really cool papers published on the Disney Animation website.

Among them was a very abstract paper I was looking for but also a much more appealing one for the artist and keen painter in me.
Applying painterly concepts in a CG Film – Bolt

In that paper, the authors discuss the shortfalls of traditional CG Renders and how they applied the traditional painting concepts of Edges and Massing .

I now understand why the various trailers and teasers from “Rapunzel/Tangled” look so appealing. If only I knew how to apply this in Maya….