Tagged: modelling

Brave concept art and teaser 11

Brave concept art and teaser

[youtube]http://www.youtube.com/watch?v=tYg0VgPy6Uk[/youtube]

Pixar just released a teaser for next years feature Brave (previously titled The Bear and the Bow) along with some character designs.

Those designs have definitely a Pixar feel to them as they immediately remind us of The Incredibles or Up. Some commentators compared Lord Macintosh to Muntz and the Wise Woman to a Carl Fredericksen in drag 🙂

My favourite are actually Lord Macintosh and the Wise Woman as they are much more graphic than the other character. As a matter of fact I have decided to model those two in order to better understand the Pixar style and improve my modeling skills.

Updated version after the release of the movie

I modelled Lord Macintosh in Maya starting from a plane and using the edge extrusion technique in order to quickly create some edge loops then refined the base shape by cutting faces, merging and moving vertices around. Nothing too fancy. I have some experience with that type of modelling but I think I will try the Zbrush approach for the Wise Woman. My friend Richie just showed me the work of Tom Parker, an incredible Zbrush modeler that can knock out a piece in less than two hours.

Here is the timelapse, I only recorded the first few hours as the final “vertex cleaning/edge rerouting” pass is too tedious to watch. I hope you will find this interesting, the video is a sequence of automated screenshots hence the choppiness.

[vimeo]http://vimeo.com/25620952[/vimeo]

via http://www.cartoonbrew.com/pixar/brave-characters.html

Related posts:
Lord Macintosh update
Modeling blog category

Low polygon modelling tools 5

Low polygon modelling tools

Low Poly tools

Low Poly tools

Here are the tools I am using in the low polygon modeling videos.

1. Merge Vertex tool
2. Delete History
3. Freeze transformations
4. Extrude
5. Split polygon tool
6. Bevel
7. Cut faces tool
8. Insert Edge Loop tool
9. Select Edge Loop Tool
10. Slide Edge Tool

Nothing fancy, just basic Maya tools. Merge Vertex tool only appeared in Maya 2009 though.