Tagged: Modeling

Blue Sky wireframes and topology 0

Blue Sky wireframes and topology

Even if Epic came out in 2013 and most of those screenshots might be outdated, I still feel they would be of interest for people interested in facial topology and a good resource for a future overall facial topology article and facial rig calisthenics.

Blue Sky topologies are very rare online so I used ChopRig system lead developer Daniel Lima’s showreel for reference. You will see meshes and wireframes from 2019 “Spies in Disguise” and 2013 “Epic”.

Related posts:

http://www.olivier-ladeuix.com/blog/2012/06/26/pixar-brave-wireframes/embed/#?secret=hS8OI4Kvf0

http://www.olivier-ladeuix.com/blog/2013/04/28/pixar-animation-software/embed/#?secret=Qe2T7fkLfE

http://www.olivier-ladeuix.com/blog/2013/01/27/jonathan-paine/embed/#?secret=K64RNJevJU

http://www.olivier-ladeuix.com/blog/2012/09/26/lord-macintosh-update/embed/#?secret=vDL5W9INwI

http://www.olivier-ladeuix.com/blog/2012/01/14/3d-modeling-portfolio/embed/#?secret=WfPzYWqHYZ

Angry Birds the movie 1

Angry Birds the movie

A movie based on a game, yeah I know. Has anyone seen Sony’s “Angry birds” movie though? I eventually did!

I wasn’t too excited about it originally but being directed by Clay Kaytis I knew I HAD to see it even with a 46% at the Tomatometer. I was sure the animation would be top notch, served by great visuals (I love the character designs) and a story that would still have some fun gags and it did.

The movie has become a great inspiration for me lately I have to say, it is a lot of fun and unlike most CG movies those days, they didn’t try to cater for a maximum audience and specifically parents of young children.

Great job guys!

Angry_birds_rigs

angry_birds_shot_breakdown

angry_birds_shot_breakdown_02

Angry_bird_brows

Angry_birds_expression

Pixar Brave Wireframes 4

Pixar Brave Wireframes

Ever wondered how dense those Pixar meshes are? I have!

You are in luck, Pixar just released some video footage where we can see the wireframe mesh of both Queen Elinor and King Fergus!

Except the helmet, hair and moustache the mesh is pretty dense. I wonder whether they add one more pass of smoothing at render time though.

Those are probably not the low poly meshes anyway but we can already notice an E pole on the cheeks. This could possibly means Pixar doesn’t use Nurbs surfaces anymore.

Click to zoom in.

And here is the Behind the Scenes video with, 2 minutes into it, Animation Collaborative‘s Michal Makarewicz. (a great school to attend if you are in the San Francisco area or crazy enough to relocate for three month 😉 )

http://www.youtube.com/watch?v=Tuw1_JCNBVs

via Keith Ribbons

Related posts:
3d modeling portfolio
Low polygon modeling
Brave concept art and teaser

AnimSchool Model review 0

AnimSchool Model review

I just came across a really good 3d model review by Dave Gallagher and I found it verry interesting as Dave is giving some really good tips on how to best adapt a 2d concept art into a working 3d model.

It is only 15 minutes but I have never seen anything like that online before. Don’t expect anything technical except at the very end where he talks about adding more edges to the chin to create more volume and the problem it will cause. The video is mainly about translating a 2d concept into 3d and spotting areas that usually get overlooked.

[youtube]http://www.youtube.com/watch?v=fdqsvG_vjD4#![/youtube]

AnimSchool General review Gary Hsu

3d Modeling portfolio 4

3d Modeling portfolio

Since animation work is pretty scarce at the moment I have decided to put all my modeling work together just so I can apply to 3d modeling positions.

Those are props for a long overdue short film, personal work, professional work and character design studies. The work was done in Maya 2009 for the most recent pieces, 3ds Max 5 for the rest.

The Pixar related models are obviously fan art as I have never worked on Ratatouille or Brave. I only did those to get a better understanding of Pixar’s character designs, wireframe edge flow and rigging (articulations).

During a recent visit to French sculptor Bourdelle’s museum in Paris, I was reminded it is how the best artists learnt their art, by copying the masters. Michaelangelo was a great source of inspiration for Bourdelle, Daniel Lopez Munoz is mine.

Download the PDF version if you prefer Olivier_Ladeuix_modeling_2011.pdf or click the pictures below to zoom in.

You will probably find a timelapse video for most pieces in the “Related Posts” section at the end of the post and I would suggest their viewing to anyone wanting to learn about CG modeling and clean edge flow or just to see wireframes.

MacIntosh_v02

Related posts:
Low polygon modeling
Fredericksen house part 02
Long chair modeling timelapse

Low polygon modeling 6

Low polygon modeling

Low polygon modelling, opposed to “high frequency modeling” (the stuff done in Zbrush or Mudbox), is the basics of modelling. Any software can handle that type of work nowadays, from the free Blender to the extremely expensive Maya, 3dsmax or XSI packages.

There are two approaches to low polygon modeling:

1. A top-down approach where you start directly with a square plane whose edges you extrude following the final edge loops.

2. A bottom-up approach where you start modeling from a cube that you gradually subdivide by adding edges or extruding faces.

Both techniques are so simple that they only require a subdivide toggling hotkey (3 in Maya) and a handful of tools which I featured in my ‘Low Polygon modeling tools’ post.

The Edge extrusion method was extensively demonstrated by Kolby Jukes back in the days he used XSI as his primary modeling software. All his videos are offline as he only does Mudbox “High frequency sculpting” nowadays but the Edge extrusion technique is the technique I featured in my latest modeling timelaps video based on Brave’s Lord Macintosh character so have a look at this:

[vimeo]http://vimeo.com/25620952[/vimeo]

If you are not familiar with modeling, what I did here was to put the original concept art on a plane in the background then create a second smaller plane whose edges I extruded following an edge flow mental picture I had. The edge flow being the minimum amount of flowing edges necessary to describe the muscles, skeletal structure or deformation of the surface. Whaooo that was complicated! Well instead of just projecting a grid of edges on the surface of the head, I am creating a minimal amount of edge loops and rings that follow the creases facial expressions will produce. Makes sense?

Bay Raitt was probably the first one to fully demonstrate the Cube approach in that ground breaking 1999 “One afternoon with Bay Raitt” Mirai timelapse video.

This is the one I used in my Rickshaw modeling timelapse video:

[vimeo]http://vimeo.com/6857488[/vimeo]

[vimeo]http://vimeo.com/6825067[/vimeo]

I think the video is self explanatory, if not, post a comment and I will add more explanation in my post

Related posts:
Pixar “Brave” concept art and teaser
Jason Schleifer interview – Speaking of animation
Posts in the Modeling category

Autorig tutorial prep work 04 3

Autorig tutorial prep work 04

[vimeo]http://vimeo.com/9936173[/vimeo]

This time I am modeling the hands. I am not looking at references yet, just blocking out the shapes.

You will see me starting from a cube, which I subdivide manually to extrude faces and create the fingers.

I push the details on one fingers then duplicate it to create the other ones. Very often you will see me going from low poly to high poly using the 1 and 3 keys in maya 2009.

and here is the second pass
[vimeo]http://vimeo.com/9924238[/vimeo]

Third pass, refining the shape, cleaning up some edges, adding more detail
[youtube]http://www.youtube.com/watch?v=RNHxU-TFHSM[/youtube]

Related posts:
Autorig tutorial prep work 03
Autorig tutorial prep work 02
Autorig tutorial prep work 01
Low polygon modeling tools

Autorig tutorial prep work 02 6

Autorig tutorial prep work 02

[vimeo]http://vimeo.com/9780845[/vimeo]

Here is a video showing the modeling process for my tribute to Pixar’s “Up”.

You can double click to see the video in Full screen but if you first click on the Vimeo logo you will be able to see it in full 1600×1200. You might also be able to download the video from Vimeo, it is in Xvid/Divx, sorry I don’t have Quicktime pro but Virtual Dub or KMplayer allow you to go frame by frame if needed.

[…] (more…)

Low polygon modelling tools 5

Low polygon modelling tools

Low Poly tools

Low Poly tools

Here are the tools I am using in the low polygon modeling videos.

1. Merge Vertex tool
2. Delete History
3. Freeze transformations
4. Extrude
5. Split polygon tool
6. Bevel
7. Cut faces tool
8. Insert Edge Loop tool
9. Select Edge Loop Tool
10. Slide Edge Tool

Nothing fancy, just basic Maya tools. Merge Vertex tool only appeared in Maya 2009 though.