Tagged: low polygon

Lord Macintosh (update) 4

Lord Macintosh (update)

I had already modeled Brave’s Lord Macintosh last year but working from a single concept art proved to be really tricky and I completely missed his nose and chin. Now that the movie is out and many trailers are available, I felt it was time to correct few things.

As you can see, I still wasn’t able to tackle the hair and didn’t want to use the old school textured cards. Most Maya based Animated Feature studios probably use Joe Alter’s Shave and Haircut plugin nowadays and I ordered a trial license to give it a go but I still haven’t received it so … proxy hair will do for now.

Here are some screenshots and wireframes for you.

If you know a ‘Shave and haircut’ expert willing to help me learn the software, please let me know. Cheers!


Related posts:

Brave concept art and teaser
Pixar Brave wireframe
3d modeling portfolio
Low polygon modeling

Autorig tutorial prep work 04 3

Autorig tutorial prep work 04

[vimeo]http://vimeo.com/9936173[/vimeo]

This time I am modeling the hands. I am not looking at references yet, just blocking out the shapes.

You will see me starting from a cube, which I subdivide manually to extrude faces and create the fingers.

I push the details on one fingers then duplicate it to create the other ones. Very often you will see me going from low poly to high poly using the 1 and 3 keys in maya 2009.

and here is the second pass
[vimeo]http://vimeo.com/9924238[/vimeo]

Third pass, refining the shape, cleaning up some edges, adding more detail
[youtube]http://www.youtube.com/watch?v=RNHxU-TFHSM[/youtube]

Related posts:
Autorig tutorial prep work 03
Autorig tutorial prep work 02
Autorig tutorial prep work 01
Low polygon modeling tools