Tagged: Dreamworks

Moonshine 2

Moonshine

[vimeo]http://vimeo.com/29200097[/vimeo]

DreamWorks first personal art publication, Moonshine, was conceived as an opportunity to highlight the breath of artistic development talent at Dreamworks.

This short documentary gives you a sneak peek into the personal works from the artists.

via Paperwalker

While we are at it, here are some of my latest sketches and a picture of my AnimC classmates hard at work on the Berkeley campus.



How much Kung Fu Panda can you handle? 0

How much Kung Fu Panda can you handle?

If you are not worried you would be watching too much Kung Fu Panda 2 behind the scenes, check this out. I havet to warn you though…. there are a lot of spoilers!

What a feast for the eyes. That’s what cartoons should be like! I am going to put a preorder on the Bluray, toys, pyjamas and coffee mugs 😉

If the story works, that movie could probably break the 900 millions dollars.

Those Cintiq screens seem to be lacking brightness by the way. I have never worked on one but I feel that my LCD screen has a better picture.

Kung Fu Panda 2 behind the scenes

so you want to be a rigger huh? 9

so you want to be a rigger huh?

Keith Lango Zootrigger setup

The same way it is important for a modeler to understand part of the rigging process, a rigger should also get a grasp of the animation workflow.

So how can you become a rigger that animators are happy to work with.

Well you can obviously start with a good attitude. Ask for feedback from the animators and be willing to discard that crazy automated function you created but animators find unusable.

Read rigging books and dvds, post on forums, check other rigs and even students showreels, talk to people. Personally I have learnt rigging through several dvds and those should be compulsory if you want to be a good rigger so here they are:

Jason Schleifer “Maya Fast animation rigs”. The DVD is well over 5 years old and only 1h20 but still is a must for someone who want to be liked by his peers.

Jason Schleifer “Animator Friendly Rigging”. That set will take few hours to go through but expose the most important concepts.

Fahrenheit DVDs. I actually started with those which was really hardcore but that was a very good experience.

Jason Osipa “Stop starring, facial modeling and animation done right”. A third edition just came out and I should probably get that one too. Jason goes in length about facial rigging and you should definitely spend some time understanding what he is talking about.

So you have ordered them all? okay while waiting for them I want to mention few things that irritate me when I use a new rig.

1. Slow rigs.
If your rigs are very slow, make sure it is not because you are using expressions where you could use nodes.
Create a low poly or proxy version the animators can work with otherwise.

1.Weired and default rotation axis.
Head and torso should have the Y rotation carry all the other axis, X should be carrying Z and Z the last one. Basically, the rotation order should be something like ZXY but certainly not the default XYZ (remember, you read the axis order starting from the end)
Jason Schleifer pays special attention to the rotation orders in his DVDs so take notes when watching them.

2. GUIs
Well, not everybody will agree with me but ….. I can’t stand GUIs. Maya viewport is so poorly designed that I can’ t see the point of adding an other window cluttering my screen real estate even more.
I will share with you one of my latest setup very soon. It is a rig where instead of hitting the usual nurbs controls, you select an invisible polygon encompassing the surface of the limb. Keith Lango posted a similar setup a while ago using Zootrigger,, myself I just parent constraint the Nurbs control or the joint to an invisible proxy box instead.

[update]GUI are not so bad when they are truely necessary. To drive complex or additive blend shapes for examples (ala Jason Osipa joystick) but certainly not for selecting the lower or upper arm.

3. IF/FK switches WITH no-pop
It is obvious that animators need IK and FK for legs and hands but you should also consider a script that would allow the animators to switch very easily from IK to FK and reverse without going back to the T pose

4. Elbow and Knee lock. The animators should be able to lock an elbow to a table

5. Scaling! The rig should be scalable!!!!

6. World orient head, spine, arms. I want them all or I want to be able to set this up using constraints

7. Bend bow and noddle arms. I am liking this more and more and should certainly investigate into that

8. cluttered vieworts. Nurbs controls don’t need to cover the entire model, make it clean and simple, if possible, make it invisible (cf GUI)

9. non consistency in the boolean channel control. 0 should mean no and 1 should mean yes. ie Shoulder parent 0 should mean that the IK hand is not parented to the shoulder. You could actually do the opposite, but as long as it it consistent throughout the rig.

10. Set me free. Animators are artists and they might want to break an elbow or pull fingers to stylise the motion so don’ restrain them to what is anatomically possible unless you want them to come up with really stiff animation.

Alright, that’s it for now and as a treat for reading such a long post, check out some really cool rigging showreels and making of

[vimeo]http://vimeo.com/15396945[/vimeo]
[vimeo]http://vimeo.com/3265412[/vimeo]
[vimeo]http://vimeo.com/5344666[/vimeo]
[vimeo]http://vimeo.com/11648356[/vimeo]

Related posts:
Kaelou
ESMA
World orient Head and shoulder
Norman World Align spine

Alright, that should be enough for today. I will come back to this post an other day.

Have fun rigging!

Megamind third trailer 0

Megamind third trailer

so Metroman wasn’t dead? ohhhhh, Dreamworks is playing with us!!! 😉

The new Megamind trailer just came out and looking really sweet!
[youtube]http://www.youtube.com/watch?v=BOGoyNEIJQw[/youtube]

How to train your dragon, new clips 3

How to train your dragon, new clips

If you are not worried to see to much of the movie before it hits the theatre, have a look at that new teaser and “Forbidden friendship” a 2mins long shot of the encounter between Hiccup and Night Fury.

How to train your dragon

How to train your dragon

There is something really striking in those clips and I really wonder how this is gonna work out in the final movie. A lot of the shots are lit by an overcast sky and most of the colours are desaturated except for a tiny amount of shots like “Forbidden friendship”. Since not all the shots are similar, I guess it is a deliberate choice but that’s a really odd one especially from Chris Sanders and Dean DeBlois. Is it how they translate watercolours in CG?

The movie is out in few weeks, I can’t wait!

Oops I was about to forget the link to the “How to train your dragon”‘s blog
http://howtotrainyourdragon.tumblr.com/

“Speaking of animation” blog 1

“Speaking of animation” blog

Speaking of animation

Speaking of animation

After Pixar and the Splinedoctors, Disney and the Animation Podcast, Dreamworks has now http://www.speakingofanimation.com/ a blog managed by a bunch of animators working mainly at the house of Shrek and they have started with a bang! The website is really really professional and was very well thought. They also started with a great interview of an ex Disney 2d animator: Ted Ty. I didn’t know him before but he definitely has a lot of great things to say!

Check it out and bookmark the website immediately, hopefully a lot of similar interview will follow.

http://www.speakingofanimation.com/

Ted Ty interview

Lighteur chez Pixar 0

Lighteur chez Pixar

Mathieu Cassagne

Mathieu Cassagne

Je viens de decouvrir plusieurs interview video de Mathieu Cassagne, Lighteur chez Pixar. Tres interessant surtout quand on sait que les lighteurs sont en forte demande aux Etats Unis. Ils etaient 40 sur UP and Mathieu nous fait partager son experience apres 8 mois chez Pixar.