Tagged: blender

Ton Roosendaal, Blender philosophy 0

Ton Roosendaal, Blender philosophy

Being my professional workhose since 2007, I have been naturally promoting Autodesk Maya on this blog, with some occasional foreays into Blender when enraged at the price of Maya’s license/subscriptions, then back to Maya when Autodesk introduced the free “Maya and Autodesk softwares for Displaced professionals” back in 2012. to support professionals during challenging times.

That scheme gradually disappeared without much noise and recently Autodesk introduced various options on top of the classic educational subscriptions.

Currently, you can get Maya LT, a 300 dollars a year cut down version of Maya that unfortunately doesn’t allow you to run most of the free animation rigs available on the market so for animators who want to focus on character performance this is a no-go. Python is not available either when everybody in the industry uses Python and scripts like AnimBot or any Phython scripts won’t run on it. Rendering is not possible, dynamics are not available, referencing is missing….

Then in some selected countries, you might have access to Maya Indy which is the full feature Maya, for “artists earning under $100,000/year in revenue.” This would perfectly cover hobbyist living in those 5 countries if only there wasn’t a catch! So what is the catch? The catch is, that this scheme is only valid for … one year .. then your subscriptions automatically gets renewed at 250 a month 😉

With my inclination for education and support for struggling populations in the light of the murder of George Floyd, I just can’t continue predominantly posting articles related to Maya.

“Learning 3d at home is a way for modest populations and kids, to potentially gain access to employment and revenue streams”

Learning 3d at home is a way for modest populations and kids, to potentially gain access to employment and revenue streams, outside of expensive institutions and without incurring lifetime debts or adopting piracy habits.

Sorry, that’s a long winded introduction to finally explain that I will start covering Blender more and more on this blog 😉

This first Blender post is a two years old video but a major one as Blender founder Ton Roosendaal, will cover the history of Blender, its philosophy, and its challenges with some interesting comparison with Autodesk and Zbrush.

I never dug too deep into Blender in the past as the interface and the Right Mouse Button (RMB) slection really annoyed me. Unlike some other software creators (TV Paint, Zbrush…), they realised that they shouldn’t force users to their philosophy and accept that some user interaction have now become standard, the left mouse click (LMB) for selection for example.

There are plenty of interesting bits in that video and 1 hour into it, Ton reckons there are just below 20/35k paying Maya customers and less that 20 developers working on it. This could explain why we get so many half baked features every releases and makes me wonder how many companies might be using pirate copies.

If you are in a hurry, Andrew Price was nice enough to include timecodes in the video description.

Enjoy

Related posts:

http://www.olivier-ladeuix.com/blog/2010/01/28/tachaaan-short-film/
http://www.olivier-ladeuix.com/blog/2011/08/07/blender-sculpting-tool/
http://www.olivier-ladeuix.com/blog/2011/10/10/this-is-what-you-need-blocking/
http://www.olivier-ladeuix.com/blog/2011/08/06/blender-grease-pencil/
“This is what you need”, blocking 2

“This is what you need”, blocking

Here is the blocking for my “This is what you need” shot. I also shot some new video reference footage for Anakin as the previous video wasn’t very strong or interesting.

I am incorporating Blender more and more to my workflow as it has some amazing tools really suited to the Animation pipeline. Here I am able to write some notes on the video reference to single out some elements of interest. Other people like Jeff Gabor would edit their video reference in Premiere but I find it simpler and cheaper to use the Grease Pencil keys in Blender’s Dope Sheet editor.

New video reference, no sound (yep I am a cartoon but you knew that already):

Blocking:

The box at the beginning is a placeholder for the boxed Darth Vader outfit. I might add 12 frames at the very beginning it just so the first cut doesn’t come so early. I ran out of time and didn’t manage to fully flesh out Anakin or even the facial poses but with the help of the video reference, I think we know exactly what I am aiming for.

Related posts:
“This is what you need”, planning
“This is what you need’, gathering references
Blender
Jeff Gabor webcast recording online

Blender Sculpting tool 5

Blender Sculpting tool

If you ever wanted to try Zbrush but couldn’t afford it or were just put off by the interface, don’t despair! Blender comes to the rescue again!

Here are two really cool videos where you will be able to witness how awesome Blender, a FREE software is! This time you won’t have to listen to my silly comments or watch me looking for tools as a master modeler/sculptor will take you on a tour.

The first video is a sped up version of the second video, a teaser if you like. The second video is a 1h30 mins long sculpting walkthrough were you will be able to follow Roberto Roch and watch him work in realtime. Check this out, they are both in 720p!!!

[youtube]http://www.youtube.com/watch?v=7fxpQTO7f_w[/youtube]
[youtube]http://www.youtube.com/watch?v=B1DaPSV7isg[/youtube]