Tagged: behind the scenes

“Big bad fox” behind the scenes 0

“Big bad fox” behind the scenes

Here is a nice presentation by “The Big Bad Fox” director: Benjamin Reinner

“This is a video capture of the Masterclass that took place on the 20th of October 2017 in Walt Disney Toons Studio by Benjamin Renner and Patrick Imbert. It depicts the different steps of creation of the film “The Big Bad Fox and other tales”. It is followed by 2 clips edited from the film.”

Via: https://www.reineke.fr/big-bad-fox

Overwatch – Animated Shorts Explained 0

Overwatch – Animated Shorts Explained

I don’t play games much those days but it is the second time I am posting about Overwatch as they are doing all the right things to me at the moment!

Great animation, great behind the scenes, sharing knowledge and upping the game! Thanks Blizzard!

Today is an exceptional free 1 hour behind the scenes about Overwatch’s animated shorts. Look at those rigs, definitely on par with the ones from animated features or even the Kayla rig since I am studying that one at the moment.

And few stills from the talk followed by one of the animated shorts “the Last Bastion” (gorgeous):

overwatch_facial_rig

Concepts

overwatch_storyboard

overwatch_video_reference

overwatch_animation_pose_library

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Mouth shapes – Chester V 7

Mouth shapes – Chester V

Don’t you find it frustrating every time you join a new project to find out you have only been provided with a pose library or worse, blend shapes that only contain random mouth shapes? Haven’t people ever seen the Preston Blair book?

Preston Blair

Let’s make poorly thought out mouth shapes history!

Today I was doing a bit of cartoony animation research and came across that very enjoyable “Cloudy with a chance of Meatballs 2” behind the scene video featuring Chester V.

[youtube]https://www.youtube.com/watch?v=yWj0tGxGs_Q[/youtube]

The camera panned very quickly through Chester V’s mouth shape library but it gave me enough frames to reverse engineer it and make a nice pose library you should share with your modeler and rigger next time you get involved in pre-production. Sorry we couldn’t see the last mouth shapes but you get the idea.

On a side note, ideally those shouldn’t be blend shapes but shapes the mouth rig and controls allow you to create and smoothly transition from and out of to the next shapes. Simple per phonem blend shapes don’t allow for smooth transition and should be reserved for low cost animated tv series.

As you can see, the mouth shapes are divided in 3 emotions or groups: Happy, Neutral and Sad where the corners move vertically in conjunction with the teeth corners and for each emotion the animators are provided with 16 shapes derived from the Preston Blair simplified phonems: M(BP), S(DTNXK), E, I, L, A, O, TH, U(Q), and F(V).

Enjoy and feel free to share and print, the file is huge enough to please everyone! 😉

Chester-V-Mouth-shapes

Related pots:
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Animation Podcast unofficial Tangled animator’s commentary 3

Animation Podcast unofficial Tangled animator’s commentary

The Animation Podcast show 32

I was so upset when I realized there were no commentaries on the Tangled Bluray you wouldn’t believe. I understand Disney is trying to save money but how do you want people to truely appreciate your movies if you don’t give them an in-depth behind the scenes or at least some commentaries! I won’t be buying Blurays blindly anymore, that’s for sure.

On Pixar’s Incredible’s DVD there were 3 commentary tracks!

Anyway Clay Kaytis and a bunch of Disney animators came back with a bang. They gathered to record an unofficial Tangled Animator’s commentary to listen while watching the movie!

Excellent!

The Animation Podcast show 32 – The “Unofficial” Tangled Animators’ Audio Commentary

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“The Sweatbox” 1

“The Sweatbox”

If you are a true Disney fan, you know what this is about.

Watch it before it disappears again. It is a very insightful and dramatic documentary on how much of a roller coaster commercial film making can be. I loved “Emperor’s new groove” a lot and never imagined it could have started so wrong to the point that it nearly got canned.

As a bit of trivia, this is the first time we get to hear/see Disney’s young and very promising character designer Joe Moshier. Joe did some great character design work on that movie, and on the following not so great “Home on the Range”, I love his very angular/stylized designs in the tradition of the old Disney movies.

Joe Moshier is also the guy Ricky Nierva was talking about in his very funny Splinecast, yes, the guy with a tight tshirt 😉

“Cloudy…” showreels 2

“Cloudy…” showreels

[youtube]http://www.youtube.com/watch?v=nNlVBffLD88[/youtube]

Some animation showreels from animators who worked on “Cloudy with a chance of meatballs” have surfaced on the net. I am unsure if this was a very good idea since the movie has only been out for few week around the world but well… the movie is great so here is one more opportunity to see some of the best shots and maybe convince your friends to GO AND WATCH IT!

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Cloudy with a chance of …. Eyeballs! 4

Cloudy with a chance of …. Eyeballs!

with a chance of eyeballs

with a chance of eyeballs

Have you seen Sony’s latest attempt at swiping Pixar and Dreamworks from the best Feature animation studio’s crown?

Because of it’s really plain looking character design, “Cloudy with a chance of meatballs” might have flown under the radars of a lot of animation fans but if you go pass the designs, you will realise that the underdog is a new home run from the Culver city studio. Yes the story is not revolutionary but that movie is once again a great piece of entertainment served with amazing rendering, gorgeous visual effects, funny lines and wacky animation.

One of those wacky shots I am referring to is the Eyeball shot by the dock.

How lucky! David Anthony Gibson, the animator behind it: has decided to share with use some insights.

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