Tagged: Animation collaborative

Animation Collaborative Pro tips 1

Animation Collaborative Pro tips

Animation Collaborative or AnimC for short is the brick and mortar animation school situated right opposite Pixar in Emeryville.

Having personally witnessed the awesomeness of the school in the past, I mentioned the school few times already on this blog and what some of you might not be aware of, is that Pixar’s Directing Animator Michal Makarewicz and the AnimC crew, post a series of insightful tips on the AnimC facebook page which you might want to check out:

https://www.facebook.com/pg/AnimationCollaborative/posts/?ref=page_internal

Having been out of animation school for quite a while now, I tend to forget or might not be aware about the latest tips and tricks of the industry so it is great to be able to stay in the loop from the comfort of social medias.

Here is one of the latest tips AnimC posted and that people might not be aware of:

“Unless the character is deliberately talking to the camera, don’t break this rule! It can be distracting for the viewer”

Related posts:

http://www.olivier-ladeuix.com/blog/2019/06/16/albert-lozano-inside-out/
http://www.olivier-ladeuix.com/blog/2012/11/26/back-from-ctn-part-i/
http://www.olivier-ladeuix.com/blog/2011/12/17/snowman-walk/
http://www.olivier-ladeuix.com/blog/2011/11/29/scarecrow-model-packet/
http://www.olivier-ladeuix.com/blog/2011/09/28/this-is-what-you-need-gathering-references/
Back from CTN part I 10

Back from CTN part I

[disclosure: This blog post might be biased as Mike Makarewicz gave me a free Tshirt to thank me for supporting Animation Collaborative 😉 ]

So I am back from CTN-X. CTN 2012 was a great success this year again with some really good guests like Andreas Deja one more time and CTN first timer Glen Keane.

Some of the conferences were a bit too generic especially the ones hosted by people who didn’t know the guests very well but there were plenty of great ones that went into the nitty gritty part of the animation process.

Animation Collaborative had a one of a kind demo this year with their “4 different approaches to Acting : context and creativity with Michal Makarewicz, Victor Navone, Rob Thompson and Aaron Hartline“. For that presentation they used a pretty bland audio clip that sounded like a Brian Tracy unless it was a Napoleon Hill audio book, and they went on explaining their tought process for animating a character to that audio clip. Michal had to shorten his presentation unfortunately but the presentation was really interesting. Ah, Victor was the only representative of the Step Key workflow, all the others used the Spline method.

I also attended an other demo with Michal Makarewicz which was way more insightful than the title implied: “Animate a take like a pro”. I know Michal pretty well as I attended Animation Collaborative last year, had a pretty long chat with him at Siggraph few years ago and he was also featured on several Animation Mentor lectures. Mike is also known to be one of the fastest animators at Pixar so it is always very interesting to see him animating and this time, despite the issues he had with Maya and one TV dying on us (compatibility issue with the Cintiq we got told), his demo was great.

As the title implied, using a Norman mod that looked like Sulley from Monsters Inc, he showed us how he would animate a take, using as reference, the shot from the famous Chuck Jones tribute sequence were Sulley fears Boo is being crushed in the trash compactor.

I knew Mike was a “layer animator” but I didn’t know how much he relied on properly setup hotkeys and additional scripts. As he said, all the interactions with the keyboard should be very intuitive and rely on muscle memory instead of having to look down where you fingers are going everytime you want to do something.

As such and with great difficulties, he set up all his Maya hotkeys to be on the left side of the keyboard. “You don’t want to cross the keyboard” he commented. If you have been following this blog for a long time you know I share the same views and I posted several workflow tips on how to make Maya more animator friendly. [Having only recently used Maya 2011 and 2012 I have had to face some incredible issues with the new hotkeys interface and eventually found a fix which I will share it with you very soon, I hope this was fixed in Maya 2013]

His other tip and probably the core of his fast workflow is to work in spline and copy the graph editor curves from one channel to an other as often as possible and scale, mirror or offset the curve when needed.

In the demo for example, he took the Hips TY (translation of the hips in Y) and copied it to the shoulders after inverting and offsetting it. There was also some nifty graph editor value operation using the *=.25 expression which was an “ahah moment” for a big part of the crowd and a never seen, at least for me and a good chunk of the audience, lattice graph editor scaling script which he used to create some residual energy for the head Y rotation on the settle.

He also explained that we shouldn’t “mess with the math” in the graph editor and never create kinks or overshoots with the tangents (Mike uses weighted free tangents only) instead you want to flatten the tangents and play with their weight. Here is an example of what he would do for a bouncing ball.

Alright that will be it for today, ah just to finish, I went to see Wreck-it Ralph at Disney’s El Capitan theatre on Hollywood boulevard and it was very good. I was expecting something a bit commercial with all the pop culture references and product placements but there was a great surprise with a specific scene I don’t want to spoil for you. Let’s just say, there was some of the magic from Tangled in the form of some very hearful moments were we couldn’t help feeling for the characters.

Talkback :
My post already brought some questions so here are the answers.

What is this *=.25 thing?

In the Graph editor, it is possible to adjust the value of a selection of keys by entering some expressions in the Key stats box. Here is how it works (click to enlarge the pictures):





And by checking the Maya online documentation, I realised the Lattice key deformation tool he used is not a script but actually part of Maya. Here is where you will find it and by double clicking on it you will access more options

“This is what you need” v.460 0

“This is what you need” v.460

After Aaron Hartline ripped my shot last week I wasn’t too sure what to think anymore. It is very refreshing to hear someone showing you a very different perspective on your shot but it can also be a traumatizing experience if it is summed up by “you have some nice motion here but the story makes no sense“. Aaron suggested that I would change the story entirely as Palapatine “doesn’t have that voice” and Anakin “is blond and not a delivery boy“.

I guess it is like contemporary art, some people are more receptive than others. Some people prefer Picasso’s more figurative paintings when others prefer his cubist period. Some people prefer Jim Carrey’s humour to Larry David’s, I guess it is a question of taste.

Victor Navone didn’t have a problem with it so I will keep pushing and finish the shot with the original idea. Once I have the cloth simulation and the rest of the environment, it should make more sense for the wider audience.

So, here is where I am. A mess! 😉 The rig I am using (very old but really fast Bishop rig) doesn’t have FK/IK Snap or any fancy IK hands space switching so I am supposed to set up a lot of constraints and I am not to willing to go into that Victor is completely happy with the body animation. I was hoping to finish that shot WAY earlier than that but with only one review per week, changes can impact the completion of the shots in a dramatic manner and this is without counting the changes that were finally reverted to the original blocking and video reference and I have had several like this. Lesson learnt, show your video reference at every review! I am actually thinking of putting my video ref on a Nurbs plane actually. This way we can compare immediately the two instead of having to switch all the time which is not very easy with the shot review software we are using at AnimC.

Here is what I have today, it is not really at a presentable state but since I haven’t posted anything for the past 4 or 5 weeks, I felt it was necessary to finally post something. I am not going to pretend I have a feature animation workflow completely nailed, especially with that kind of rig. Also, let’s remember that this is a 17 seconds sequence with one long full body shot, two characters interacting and plenty of constraints. A lot of fun 😉

As you will notice, I have also done a lip sync pass as it is pretty unlikely Victor will ask for dramatic changes and it makes the shot a bit more presentable. Also… I love lip sync and close ups.

I am posting a Youtube version as it was quicker than Vimeo Vimeo version posted but the sound seems to be slightly offset despite uploading a huge uncompressed version.

[vimeo]http://vimeo.com/32694320[/vimeo]

Related posts:
This is what you need video ref 02 and blocking
“This is what you need”, planning
“This is what you need’, gathering references
Lip sync observations

Is Animation Mentor expensive? 5

Is Animation Mentor expensive?

[update May 2013]

This post seems to have attracted some attention lately so I feel I need to to make an update.

I graduated from Animation Mentor in 2008 and haven’t had much contact with the school or the current AM community for a very long time so take this article with a pinch of salt. I haven’t caught up with the recent changes at AM, well I have but I just couldn’t understand the new syllabus (actually it is not that hard http://www.animationmentor.com/animation-program/animation-basics/ they just made things appear more complicated when they announced the AMP pipeline).

Back in my days, AM was a great foundation course from which a lot of people went on to get feature animation jobs and build an incredible network of professional animators friends. This probably still applies in 2013.

If you already have plenty of animation experience though, I might direct you to other online or on-site animation schools like Animation Collaborative, AnimSquad, Ianimate and AnimSchool since those are only taught by senior feature animators and even supervising animators from top studios.

The way things are going, if you don’t go to one of those recent “polishing schools”, I don’t thing you will be able to break into feature animation nowadays.

AM logo

People around me know that AM has been for me a love and hate relationship all along and unlike some other students I didn’t get caught in the “everything is awesome” bubble that wraps most people as soon as they join AM.

I did my fair bit of bashing in the past and nearly gave up in the middle of Class 5 but like fine wine, the school is gradually getting better and better and that’s amazing for a school who has been in business for only few years. Today I wanted to share a comment I posted on the Splinedoctors blog since I have more audience here than they will ever have. Just kidding.

Is Animation Mentor expensive?.

Well that s an interesting question that deserves to be answered.

I would be tempted to say yes but looking around, how many cheaper options do you get if you are not french, already ultra talented and selected by Les Gobelins animation school?

What else do you get for those $15,000 and ultimately, how long would it take you to pay back that money if you got this animation dream job?

Personally that money was my savings to pay the deposit for a mortgage but since I was working while doing AM I could have quickly recovered the cost of AM with my new animation job. Now I live in UK, I have no clue if this applies to other countries, the dollar is at it lowest level since 1982 I am told.

After 18 month at AM and without any animation experience previously, the students who reached the upper classes, apply for jobs where we are in competition with people who had been through 4 to 5 years of university!

Foundation course: 1 year
BA: 3 years

Some guys who applied for the same job I was applying for even had Masters or Post graduate diplomas!

Does one realise how much it cost to spend 4 years at university? Think about the tuition, the housing…. Let alone the fact that most people can’t move city and have to do AM on top of a full time job.

Now don’t get over excited 😉 This doesn’t mean that you just need to pay your $15,000 AM tuition to get a job. Your mentors won’t animate the shots for you and you will still have to work realllllly hard to polish this Showreel that will get you where you always wanted to be!

Animation is hard, no matter how much you paid or what school you went to but AM gives you access to a crazy community of people who love and live for animation and if you make the most of it, you will definitely reap the rewards of it.

Animation Mentor might seem expensive at first glance, but it is not.

[update] at the moment, the Short film has been removed from the program. I am completely against the idea and I just hope they bring it back very quickly.