Animation with a moustache Blog

Rooster 2

Rooster

this week’s AM drawing topic is the chineese horoscope. I chose the rooster.

First experiment with various sort of brushes, some more successful than others.

olive_am_rooster.jpg

Photoshop. Wacom tablet.

Compositing and render passes 2

Compositing and render passes

I was talking to my friend Mental Ray beta tester Jamie Cardoso lately, and realised that he was rendering his visualisations in single passes.

People who are not involved in rendering might not see the point but you need to think that if it takes you 5 hours to do a render and you realise that the Global illumination is too strong or the colours are too bright then you will have to do few more 5 hours renders until you get it right.

Ok you can always render a small area of your visualisation but if it is not you but the client who is not happy about the render and he needs to see the 8 pictures you have been asked to do every time you submit stuff for approval, then you are in real trouble.

Max and Combustion offer a great way to work in passes but you need to learn combustion and that can be really daunting task. Combustion to me is a bit like the Zbrush of compositing. Great when you know it, horrible when you open it for the first time. Well that’s when you compare it to After Effect, Shake is just as confusing.

combustion.jpg

So what does this leaves you with? Cebas PSD Manager is only $172 and allows you to export your passes straight into Photoshop. Each pass goes into the correct transfer mode.

Unlike Combustion, working on videos would be a real pain. Now there is an other way and that one doesn’t requires any plugins. Mental Ray!

By default mental ray allows you to render passes but the problem is, how do you transfer them into photoshop? I didn’t actually read the mental ray manual since I am not too keen on that rendering engine so I looked for answers elsewhere and found them in the Max to Combustion workflow. Here is how you do it:

The Background layer uses the Normal transfer mode

The Diffuse layer is directly above the Background layer, it is composited using the Normal transfer mode.

The Specular layer is composited using the Add transfer mode. The Self-Illumination, Refraction, and Reflection render element layers are also composited using the Add transfer mode.

The Shadow layer is composited above the Specular layer to dim color in the shadowed areas. By default, the Shadow layer uses Normal transfer mode because its alpha channel controls how much the black and white shadows dim the Specular and Diffuse layers beneath it in the stacking order.

For the composite to match the 3ds Max scene, the Shadow layer must be below the Reflection, Refraction, and Self-Illumination layers. Otherwise, these three layers would also be dimmed.

If the composite has an Atmosphere layer, the layer appears above the Self-Illumination layer. The Atmosphere layer must be composited over all the other layers that are turned on. The Atmosphere layer uses the Normal transfer mode.

By default, the Alpha layer is turned off because it is not required, but it is very useful for compositing additional layers. The Z Depth and Blend render elements are also not required for a composite, so the layers are turned off in the composite when these elements are rendered in 3ds Max.”

Autodesk owns the copyrights of the extract above, I hope they won’t give me any problem. Come on guys I am making your softwares more popular!

The entire content is in the Combustion manual, in the last chapter called:

Combustion and 3dsmax>using render elements>Transfer modes and stacking order.

Victor Navone on Splinophilia 0

Victor Navone on Splinophilia

londonunderground.jpg

Pixar Senior Animator Victor Navone talks about Splinophilia this week on his blog.

More often animators find themselves working against the Graph editor instead of working with it. Victor talks about how he handles it and believe me, the guy knows what he is talking about. We had a 4 hours lecture with him few weeks back and I was amazed to see how easily he navigates through the “spaghetti box” and pretty much animates in the graph editor.

Brad Bird’s animator interview 0

Brad Bird’s animator interview

Brad Bird is a great director and story teller but I am a bit sick of his director’s interviews now.

Rejoy! Splinedoctors uploaded a great Podcast where Brad talks about his character animation career.

You probably didn’t know that but he was already working at Disney few years before CalArt. In fact he got his first desk at Disney aged 14. Yes, he is mister Incredible!

2 characters shot blocking+ and Bishop facial 0

2 characters shot blocking+ and Bishop facial

I went ahead and did the blocking + of the last shot this week. The props were modeled last week.

403.jpg

Just to pretend I have a deep knowledge in cinema, I took reference in Eisenstein’s “Ivan the terrible” and Kubrik’s “The shining” for my Bishop facial poses this week.

ivan.jpg

fear.jpg

Animation hotkeys 3

Animation hotkeys

here is something i wanted to post for a long time but I was waiting to do something soooo fancy that I never posted it. Here is a rough version, at least it gets the idea across.

This is the layout of my hotkeys (keyboard shortcuts) for animation. I am missing the Frame all, use CTRL+F I guess.

I also allocated functions to Z X C but can’t remember exactly what they are. Probably related to playback forward an backward. I am toying with the idea of breaking my IBM keyboard in half so I can get rid of the right part of the keyboard and make it fit nicely next to my Wacom tablet.

keyboard-hotkeyes.jpg

props modeling 0

props modeling

just bought Open Season’s DVD and had to model something based on it. The designs are soooo great, some sort of UPA revival. Done in Max in 2 hours I think.
bin02.jpgbin01.jpg

Vincil from Ummo 0

Vincil from Ummo

I have a real detachement towards music for some reason.

I don’t own any music CDs, MP3 player or even mp3 files. Right or wrong I am blaming this on 10 years of classical music training. Contemporary musicians for me are people like Olivier Messiaen and Pierre Boulez. Those guys really defined the recent trends.

Partner in skateboarding crime when we were kids ( I have to look for some pictures 😉 ). Vincil from Ummo is a good friend of mine which music I enjoy listening to.

If you haven’t heard about him yet then I wonder what you know about electronic music.

His music is the shit man! 😉 Go and enjoy the few tracks he has on his Myspace page. I am hoping to be able to work with him for my next coming short.

Olive

Maya, mel scripts for animation 6

Maya, mel scripts for animation

[update] I don’t use the GI joe script anymore and now go with Mental ray GI preset. I no more use Lluis Llobera Reset Channels script anymore, I just zero things out in the Maya channel editor.

I created a set of icons for the mel scripts I use the most. Click on the picture to download them all and also a nifty Xsheet script someone created for me.

maya_icons.jpg

Gi_Joe lighting script for cheap Global Illumination

Michael Comet’s autotangent download the whole cometScripts.zip pack and only extract autoTangent.mel He also has some cool parenting scripts but that’s an other story. [update] I currently use a hotkey for that one since the only value I use is the magic 4.2

Luis Llobera Make button and Reset channels. LLMakeButton IS A MUST!!!!!!

Pose2shelf

Zoomerate great to zoom and pan into your camera view without moving your shot camera. Perfect when animating fingers or eyelids in the camera view.

Tween Machine by Justin Barrett. An other must have script!!! It allows you to create linear breakdowns while in step mode and favour the previous or next pose. I just upgraded to version 2. The new interface takes a bit more screen space but you now have the option to use buttons or a slider, great for people suffering from RSI.

An other script I use all the time is Aaron Koressel ackSliceCurves. I use it so much that instead of a button I just use “Shift + b” as a hotkey, b being the “set key” hotkey for me. This script is great if your default tangents are set to step.

ackSliceCurves

Xsheet is a little mel script someone on CG talk created for me. The script tells you on the viewport how far you are from the previous keypose. Great to learn about timing.

Related post:
Animation hotkeys