Category: Education

Frank and Ollie Documentary 1

Frank and Ollie Documentary

If you still haven’t bought “the Illusion of Life” or the “Frank and Ollie” DVD I don’t think you can really call yourself an animator!

Frank and Ollie DVD

There is nothing I can do for you regarding the Bible of Animation but if you were put off by the “Frank and Ollie” DVD’s NTSC only format you are in luck, Youtube user Paul Stanton posted a more or less legal copy of that fantastic and hearwarming documentary on Disney’s legendary animators Frank Thomas and Ollie Johnston.

If you are too cheap to buy the DVD, I highly recommend you to watch it before Disney’s legal department finds out.

[youtube]http://www.youtube.com/watch?v=5m7z1XUgdQ4[/youtube]

I will take this opportunity to mention the AWN hosted Frank and Ollie website, a website whose content was created by Frank and Ollie themselves in (cough) glorious Comic sans. The website contains a great amount of animation notes you need to keep reminding yourselves.

Frank and Ollie on AWN

And to finish, here is a quick introduction to the work of Frank and Ollie by Disney’s animator extraordinaire Glen Keane
[youtube]http://www.youtube.com/watch?v=D7SKLMVkudg[/youtube]

via Pencil Tests Tumblr

Bend Bows 0

Bend Bows

Sorry for not posting much those days. I have just started working on a feature here in Angouleme and I am also using the opportunity of finally having a stable job, or at least to live in a town with plenty of animation work to finally test for my Black Belt in Taekwondo after 15 years doing other forms of martial arts. Ah, the feature is called Minuscule, Valley of the Lost Ants by the way, it is a fun movie which was started on the back of a very successful TV Series of the same name and several TV specials. You can find some episodes on Youtube and a pretty nice teaser on the blog.

Enough rantings, let’s start this new year with some education material.

Pixar just released some really cool Monsters University screenshots on the Disneypixar tumblr page and I couldn’t help noticing a great example of Bend Bows.

Bend Bows are the controls you can normally find in a rig between the shoulders, elbow and wrist for the arms, or hips, knee and ankle for the legs. Here you can see how the artist made the most of those to soften Mike’s otherwise stiff looking arms by creating a nice rounded curvature of the arms that nicely echoes his head’s rounded features and also creates a very pleasing line of action.

Here is a draw over so you can clearly see those.


When animating, I wouldn’t recommend you to block those before the final pass of polish. These are just the icing on the cake or the extra paper cuts as Mike Makarewicz would say. You don’t want to exaggerate the bend bows too much either or you might end up going off model.

Monsters Inc is one of my favourite Pixar movies, I can’t wait to see the prequel and finally be able to buy the “Art of Book”. The original is now a collector you know !

By the way! I never got around to posting that Bobby Chiu’s interview of Mike. Clearly Bobby didn’t really know what animation specific question he could ask Mike but I am sure you will still get something out of it.

[youtube]http://www.youtube.com/watch?v=X7cEp4jmGFM[/youtube]

L.A. Times Roundtable Discussion: Animation 2

L.A. Times Roundtable Discussion: Animation

After the Storyboard class I took with Steve McLeod and CGMA (they just made some changes to the website), I have become more and more interested in Story and screenwriting.

During the introduction class, Steve told us about the classic Robert Mc Kee and Syd Fields books, and this other book I had never heard of before, “Save the cat” by Blake Snyder.

“Save the cat” was on my to-read list for a while and I was finally able to go trough it during my recent trip to L.A. Man this book is awesome. It is so awesome that after reading a dodgy Pdf version on my Kindle, I had to run to the nearest Barnes&Nobles to buy the paper version as soon as I landed.

Agreed it seems very formulaic with the various page count, but make abstraction of this and you will definitely learn a lot. The book was an eye opener for me and thanks to Blake Snyder, I am now able to clearly understand the structure of movies and even understand some screenwriting insiders joke like the “Save the cat” sequence on Pixar’s “Incredible”. If you ever wanted to write a script and didn’t know how to start, “Save the cat” will certainly be of a great help.

Talking about “Save the cat” I have been told the book is actually being trashed on the following video! 😉

Who are those guys anyway! Well it is non other than Brave’s, Paranorman’s, Guardians’s, Hotel T’s and my 2012 favorite Wreck it Ralph’s directors talking shop! Sounds like a great roundtable even if I already disagree with whatever they will say about “Save the cat” 😉

[youtube]http://www.youtube.com/watch?v=5h93zu_wGa0[/youtube]

Thanks Richie

via Cartoon Brew

Fini Candies – great rig 2

Fini Candies – great rig

I just found a video of a very cool rig demo featuring some new features I have never had the change to play with.

– No twist arms and hands
– Deform point system

The creator tells us he made the full rig with facial in a week with his own autorig.

[vimeo]http://vimeo.com/39365906[/vimeo]
[vimeo]http://vimeo.com/39371103[/vimeo]

I am using this opportunity to plug an old article about World orient head and shoulders. I am amazed how many professional rigs don’t have such a simple constraint switch that makes animators life much easier and allows us to reach higher quotas and quality.

Related posts:
World orient head and shoulders
So you want to be a rigger (TD) huh?
Looney Tunes shorts online
Rigging trends
Josh Carey VES Rigging submission

Back from CTN part I 10

Back from CTN part I

[disclosure: This blog post might be biased as Mike Makarewicz gave me a free Tshirt to thank me for supporting Animation Collaborative 😉 ]

So I am back from CTN-X. CTN 2012 was a great success this year again with some really good guests like Andreas Deja one more time and CTN first timer Glen Keane.

Some of the conferences were a bit too generic especially the ones hosted by people who didn’t know the guests very well but there were plenty of great ones that went into the nitty gritty part of the animation process.

Animation Collaborative had a one of a kind demo this year with their “4 different approaches to Acting : context and creativity with Michal Makarewicz, Victor Navone, Rob Thompson and Aaron Hartline“. For that presentation they used a pretty bland audio clip that sounded like a Brian Tracy unless it was a Napoleon Hill audio book, and they went on explaining their tought process for animating a character to that audio clip. Michal had to shorten his presentation unfortunately but the presentation was really interesting. Ah, Victor was the only representative of the Step Key workflow, all the others used the Spline method.

I also attended an other demo with Michal Makarewicz which was way more insightful than the title implied: “Animate a take like a pro”. I know Michal pretty well as I attended Animation Collaborative last year, had a pretty long chat with him at Siggraph few years ago and he was also featured on several Animation Mentor lectures. Mike is also known to be one of the fastest animators at Pixar so it is always very interesting to see him animating and this time, despite the issues he had with Maya and one TV dying on us (compatibility issue with the Cintiq we got told), his demo was great.

As the title implied, using a Norman mod that looked like Sulley from Monsters Inc, he showed us how he would animate a take, using as reference, the shot from the famous Chuck Jones tribute sequence were Sulley fears Boo is being crushed in the trash compactor.

I knew Mike was a “layer animator” but I didn’t know how much he relied on properly setup hotkeys and additional scripts. As he said, all the interactions with the keyboard should be very intuitive and rely on muscle memory instead of having to look down where you fingers are going everytime you want to do something.

As such and with great difficulties, he set up all his Maya hotkeys to be on the left side of the keyboard. “You don’t want to cross the keyboard” he commented. If you have been following this blog for a long time you know I share the same views and I posted several workflow tips on how to make Maya more animator friendly. [Having only recently used Maya 2011 and 2012 I have had to face some incredible issues with the new hotkeys interface and eventually found a fix which I will share it with you very soon, I hope this was fixed in Maya 2013]

His other tip and probably the core of his fast workflow is to work in spline and copy the graph editor curves from one channel to an other as often as possible and scale, mirror or offset the curve when needed.

In the demo for example, he took the Hips TY (translation of the hips in Y) and copied it to the shoulders after inverting and offsetting it. There was also some nifty graph editor value operation using the *=.25 expression which was an “ahah moment” for a big part of the crowd and a never seen, at least for me and a good chunk of the audience, lattice graph editor scaling script which he used to create some residual energy for the head Y rotation on the settle.

He also explained that we shouldn’t “mess with the math” in the graph editor and never create kinks or overshoots with the tangents (Mike uses weighted free tangents only) instead you want to flatten the tangents and play with their weight. Here is an example of what he would do for a bouncing ball.

Alright that will be it for today, ah just to finish, I went to see Wreck-it Ralph at Disney’s El Capitan theatre on Hollywood boulevard and it was very good. I was expecting something a bit commercial with all the pop culture references and product placements but there was a great surprise with a specific scene I don’t want to spoil for you. Let’s just say, there was some of the magic from Tangled in the form of some very hearful moments were we couldn’t help feeling for the characters.

Talkback :
My post already brought some questions so here are the answers.

What is this *=.25 thing?

In the Graph editor, it is possible to adjust the value of a selection of keys by entering some expressions in the Key stats box. Here is how it works (click to enlarge the pictures):





And by checking the Maya online documentation, I realised the Lattice key deformation tool he used is not a script but actually part of Maya. Here is where you will find it and by double clicking on it you will access more options

Looney Tunes Shorts online! 2

Looney Tunes Shorts online!

I just got told that the first two ReelFX’s “Looney tunes” shorts are now available online.

If you missed those look no further and watch them in their full 1080p glory on their own Youtube channel.

http://www.youtube.com/looneytunesshorts

The TDs did an incredible job to allow the animator to push CG animation to an extent that was never permitted before. Crazy smear frames, multi limbs, out of the ordinary facial and body poses.

[youtube]http://www.youtube.com/watch?v=KZhlXAYtaMw[/youtube]

[youtube]http://www.youtube.com/watch?v=8cYMoxBWEZw[/youtube]

I am still waiting to see the entire Daffy’s Rhapsody but the wait shouldn’t take too long.

I also want to point out that ReelFX’s Supervising TD Josh Carey and the other guys from Rigging Dojo have an incredible source of information on their website so you must subscribe to both their newsletter, and blog’s RSS Feed, even if like me you are not a professional TD but only want to understand how things work and learn few things along the way.

Lately they have had some really good interviews with Sony’s Character and Animation TD Martin Orlowski for his work on “Pirates ! Band of Misfits” (I am wondering more and more how much was stop motion now….) and Sony’s TD Tim Coleman for his work on “Spiderman” and “Hotel Transylvania”. The latter was only available on the Newsletter so this is why you need to subscribe to both.

That’s it for today. I will write a longer article about the importance of communication between TDs and Animators an other day.

Thanks Amy for the heads up.

Related posts:
Josh Carey’s Animschool interview
Josh Carey’s VFS submission
Ray Chase showreel
Aardman’s Pirates behind the scenes
CGMA Character Design Week 03

Schoolism – Designing with color and light 3

Schoolism – Designing with color and light

[update] Well the class sold out in probably less than two hours, this should give some ideas to other online schools like CGMA/CGMW (I can never remember the name, but I highly recommend the storyboard and character design class). CGMA has a 2 hours live class with the mentor every week, Schoolism doesn’t. Come on CGMA, there are plenty of great Feature Animation Vis Dev artist out there.

Check this out, Bobby Chiu’s Schoolism just announced a pretty awesome online class titled “Designing with Color and Light with Nathan Fowkes”.

I have been following Dreamworks visual dev artist Nathan Fowkes for a bit and I had to rush to book the course, granted I will have a slight issue compared to other students, I am slightly colour blind. This shouldn’t be too much of an issue, some people say Van Gogh was also colour blind and this is why the palette he used seems so vibrant to non-colour blind people.

Schoolism has also a bunch of other great classes from Zbrush to Storyboarding (with Kris Pearn) I would encourage you to check out

Schoolism online school

If you enroll to one of the courses and you want to support Animation with a Moustache, please give them the following promo code 75qs0

I should use this opportunity to thanks the two people who refereed me and I would like to hear which courses you took and how you found them.

I just found a 12 minutes introduction video to an other workshop he helds in L.A. that should give an idea to what to expect from his course.

[youtube]http://www.youtube.com/watch?v=32rLWfMzHTs[/youtube]


Related search:
Schoolism

Facebook birthdays comics part 01 2

Facebook birthdays comics part 01

In order to broaden my range of skills and improve my employability I have started making comics. I think this could be a great training for storyboarding. My storyboarding teacher Steven MacLeod told us how much it helped him to clean up his boards so that should work for me too.

Here is the first story, well the first part. The first panels were drawn in Photoshop and the last one in PaintToolSAI. If you are a Twitter subscriber you have already seen some pictures I posted few weeks ago, that software is great.

Forgive the rudimentary colors and inking, I am really new to all of that and few month ago I couldn’t even draw with a wacom tablet. Things will get better with practice.

The second page will be uploaded tomorrow (I’d better finish it! ;-)). Enjoy

Related posts:
Pressing matters 01 rough first pass
Pressing matters 02 rough first pass
Pressing matters 03 rough first pass

“Tangled” Joe Bowers thought process 2

“Tangled” Joe Bowers thought process

Joe Bowers gave a great walkthrough of some of his shots from Disney’s “Tangled” and “Bolt”.

I love when an artist explains what his thought process was when creating a piece of work. The thought process is as much important as the finished piece itself I feel and Tangled is a perfect example for that as Glen Keane really helped the animators to push their work to a new level in CG animation. Those days people are so focused on performance that they forget about stylisation. If performance is all that counts you might as well using motion capture.

[vimeo]http://vimeo.com/48497275[/vimeo]

On a side note, the more I look at Bolt and Tangled, the more I am amazed at the look Disney created for those movies with the use of their revolutionary Painterly rendering

if you missed them I am also posting two older but still great walkthroughs by David Anthony Gibson for his work on Cloudy with a chance of Meatballs and some, related to my work at EA.

Related posts:
Animation design
Cloudy with a chance of eyeballs
Spare parts cutscene 2b
Disney related articles

Lord Macintosh (update) 4

Lord Macintosh (update)

I had already modeled Brave’s Lord Macintosh last year but working from a single concept art proved to be really tricky and I completely missed his nose and chin. Now that the movie is out and many trailers are available, I felt it was time to correct few things.

As you can see, I still wasn’t able to tackle the hair and didn’t want to use the old school textured cards. Most Maya based Animated Feature studios probably use Joe Alter’s Shave and Haircut plugin nowadays and I ordered a trial license to give it a go but I still haven’t received it so … proxy hair will do for now.

Here are some screenshots and wireframes for you.

If you know a ‘Shave and haircut’ expert willing to help me learn the software, please let me know. Cheers!


Related posts:

Brave concept art and teaser
Pixar Brave wireframe
3d modeling portfolio
Low polygon modeling