Category: Education

Applying painterly concepts in a CG film – Bolt 1

Applying painterly concepts in a CG film – Bolt

Bolt painterly effect

I was doing some research on rigging and more specifically Pose Space Deformation (PSD) when I came across a bunch of really cool papers published on the Disney Animation website.

Among them was a very abstract paper I was looking for but also a much more appealing one for the artist and keen painter in me.
Applying painterly concepts in a CG Film – Bolt

In that paper, the authors discuss the shortfalls of traditional CG Renders and how they applied the traditional painting concepts of Edges and Massing .

I now understand why the various trailers and teasers from “Rapunzel/Tangled” look so appealing. If only I knew how to apply this in Maya….

Josh Burton’s Morphy rig 3

Josh Burton’s Morphy rig

Animation Mentor students got a very sweet surprise this summer with the release of Bishop 2.0 but if you are not part of those privileged animators don’t despair! Squirrely Rig’s creator, Josh Burton, is working on a very very promising character, Morphy, Josh Burton’s morpheus rig.

If you have never heard about it, let me embed some very impressive videos that will certainly make your mouth salivate!

[vimeo]http://vimeo.com/14077119[/vimeo]
[vimeo]http://vimeo.com/14165154[/vimeo]

This is seriously impressive I must say and it is amazing how much the rigs keeps its appeal despite the crazy amount of transformation.

I did a very quick test as a tribute to my friends who just wrapped Megamind and I am very pleased with what I was able to achieve in only few minutes.

Great job Josh!


Related post:

Animation Mentor 2010 showcase

World orient Head and shoulders 7

World orient Head and shoulders

Nope, that’s not an advert for cosmetics, I just wanted to draw people to two great rig features I can’t live without nowadays: World orient Head and shoulders.

To tell you everything, I also use a complete world orient spine but I will post about this an other time.

In the past I didn’t mind spending countless hours redoing my animation while in polish or even counter-animating things but after few years of production experience, I have adopted some new workflows that are necessary in that type of environments.

Being able to layer finer levels of polish on every part of the body (spine included) at a very late stage, without destroying a head or arm motion is such a helper.

Word orient attributes (Align on the abAutorig) have now become my best friends and if you still don’t know what they are, let me show you an example using Norman

The good thing about that feature is that the curves always make sense in my graph editor. Everything is completely independent from any hierarchy.


With Josh Burton’s Morpheus rig, you would need to set the m_neck_IK__anim parent attribute to m_neck_FK_Cntrl and Follow to all_anim

 

 

Related posts:

abAutorig part I Pyro tutorial 16

abAutorig part I Pyro tutorial

If some of you are still struggling to use Supercrumbly’s awesome abAutorig auto-rigging script, or have no clue on how to rig/skin, here is something for you!

The video is real time and has now, me, commenting on the different steps involved. If you double click on the video this will sent you to Vimeo where you can save the Quicktime file in HD!

Let me know what you think!

[vimeo]http://vimeo.com/14722424[/vimeo]






Related post:
abAutorig Part II and III, Pyro tutorial

abAutorig Part II and III, Pyro tutorial 6

abAutorig Part II and III, Pyro tutorial

[I am adding part 1 in here to centralize the 3 parts]

[vimeo]http://vimeo.com/14722424[/vimeo]

This is Part II, IIIa and IIIb.

Tutorial Part II
[vimeo]http://vimeo.com/14514357[/vimeo]
Part IIIa
[vimeo]http://vimeo.com/14524954[/vimeo]

Part IIIb
[vimeo]http://vimeo.com/14896996[/vimeo]

Related posts:
abAutorig Part I, Pyro tutorial
abAutorig overview, how to create a rig in 5 minutes
Autorig tutorial preparation work III

Composition 101 0

Composition 101

In the next few days I will be adding some content to that post but in the meantime, check out those two great illustrations on how to direct your audience and compose your “pictures” for a better readability.

Disney/Pixar - Cars

Disney/Pixar - Cars

Disney/Pixar - Incredibles

Disney/Pixar - Incredibles

Pixar motion blur 1

Pixar motion blur

Historically there are only two types of motion blur, 2d and 3d. The 2d one is post processed and the  3d one is done at rendertime. 3d motion blur is much more accurate but takes a lot of time to render.

Two years ago, Doug Sweetland gave a talk at Annecy where he explained how much effort it took to achieve a good looking motion blur and I would like to share with you some screenshots I took a while ago.


The magic of IP 3

The magic of IP

Persepolis

Alright, here is a quick but long-winded post 😉

The animation business is full of experts. Film critics, animators and buddying film makers, everybody seems to know the secret to success and still they can’t explain the failure of Sony to break the $300 million mark or the poor box office performance of Hayao Miyazaki’s features and other 2d movies.

For a start, here is the box office international gross of few movies according to Boxofficemojo.com

Cloudy with a chance of Meatball $235,356,527
Surfs up $149,044,513
Open season $197,309,027
Planet 51 $105,194,415
The Princess and the frog $267,007,809
Spirited Away $274,925,095
The Triplette of Belleville $14,776,760

Isn’t this shocking? “Triplets of Belleville” was nominated for 2 oscars and didn’t even recover its costs! “Spirited away” was an Academy award winner and hardly broke even.

Some people would argue that those two movies didn’t have any marketing. I might agree for “Spirited away” but that still doesn’t explain the poor performance of Sony’s animated feature. Don’t you think that the studio who made the Spiderman movies knows a thing or two about marketing?

Alright, I am an animator and buddying film maker so like everyone else I also have an expert opinion you can trust ! 😉

Story is very important but many more factors come into effect to explain how well a movie will do.

1 – Production value
2 – Originality
3 – Mass appeal
4 – Legacy and credibility
5 – Release date
6 – Forget about the story!
7 – Sequels

1 – Production value
Personally when a Pixar movie comes out, I don’t even need to watch the trailer or hear what the critics will say, I immediately book my ticket and buy the Bluray movie as soon as it is available. Why? Because of the production values. I can trust Pixar to deliver everything I enjoy when watching an animated feature.
(Shrek vs Hoodwincked, Madagascar vs The Wild ….)

2 – Originality
Imagine a movie about Surfing Penguins (Surfs Up) coming out 6 month after some Dancing Penguins (Happy feet)? What about a story about Rats and Mice (Tale of Despereaux), one year after Ratatouille? This is a recipe for failure.

3 – Mass appeal
No matter how much money you are going to poor into the marketing of that subtitled black and white franco/iranian arty animated feature, Persepolis is a “niche” movie that will never attract the masses.

4 – Legacy and credibility
Why do you think studio feel the need to tell you that this new movie is from the creators of “Finding Nemo”, “Shrek”, “Ice Age”?
Ask your uncle, niece, someone around you not related to the animation industry, they will immediately recognize those names and be more inclined to see that newly advertised movie than the one from that unknown spanish studio, well, provided that unknown animation studio is actually named. I still haven’t seen a mention of Mac Guff or Illion studio on the trailers of “Despicable Me” or “Planet 51”.

5 – Release date
How well do you think a movie from an unknown foreign studio will do if it comes out at the same time as a production from Dreamworks or Pixar? Planet 51 and Astroboy came out at the same time as Dreamworks “How to train your dragon” and both studios went bust or are about to. Family have a limited budget for entertainment and with Disney/Pixar and Dreamworks aiming at 2 releases per year, this doesn’t leave much room for challengers.

6 – Forget about the story
I won’t dwell onto that one, I am still angry to have paid close to £20 to see this at the Imax. “Avatar” had the thinnest story plot ever, the most blandest characters and still fared way better at the box office than any more intricate stories.

7 – Sequels
And here is what I was getting at. Strong intellectual properties (IP).

You thought people were fed up with Shrek? Well I have some news for you, with the release of Shrek 4 this month, Dreamworks has once again scored a home run.
Shrek 4 just came out 3 weeks ago and already scored $254,055,338 worldwide….. $254,055,338 is pretty much what “Princess and the frog” did in its entire release and if I remember correctly, this is exactly what “Avatar” did in the same amount of time before climbing above $2 billions! Don’t you think Dreamworks should start working on Shrek 5 now? So far, Shrek has generated close to $3 billions, isn’t that a strong IP? No wonder, Dreamworks treats its employees so well.

What about Ice Age 3, any idea how much money Universal/Blue Sky made? $884,784,626.

This is more than any Pixar movie. “Finding Nemo” is bit behind at $867,893,978

Well now that Pixar is not bound to a similar Co-Production agreement they signed with Disney in 1997 what would stop them and why do you think they are now in a hurry to release Toy Story 3, Cars 2, Monsters Inc2? This has nothing to do with the fact that Disney bought them but more to do with my secret of animation success, the magic of IP.

Until a european studio can find the money to fund not only a first movie but also its sequel, they will be bound to failure.

Despicable me

Related post:
Despicable me 4th trailer

Fredricksen house part 02 4

Fredricksen house part 02

Here is where I am today. Only spent one hour on this. The weather was way too nice to stay home today.

I mainly worked on the windows and some detailing work. I added some basic colours and did a quick mental ray rendering just for giggles, nothing too elaborate.

The shingles will be modelled at the latest stage, I still have a major issue with the roof proportions to solve. Don Shank blueprints are very useful but the final model seems a bit different.

Click on the pic for bigger version

and here is the timelapse, 6 hours of work in 12 minutes.

[vimeo]http://vimeo.com/11983854[/vimeo]

Related post:
Fredricksen house part 01

Fredricksen house 1

Fredricksen house

I saw this yesterday and thought it would be fun to model it over the week end….

I didn’t think it would take so long but this is where I am 5 hours later. Click on the picture for a bigger version.

If you are interested, I have also recorded a timelapse video as usual and will post it when done with the modeling tomorrow.