I joined an evening illustration class at the start of the year at the Saint Luc adult learning center and being in Belgium, the illustration class quickly turned out to become a Comics class or “Bande Dessinées” as we say in French.
Here is my first comics assignment where we were tasked to create a simple 2 to 3 panel story based on a character we designed in the weeks prior.
Being a big fan of spy and adventure stories, I thought I could try something a bit different than my regular biographical stories and instead, go with an efficient out of retirement intelligence officer that carries out operations in foreign dictatorships.
It was all sketched on paper then cleaned up in Clip Studio.
Dear blog, it has been a while since we last spoke. I was intending to finish and upload the shots I did while attending AnimSquad but things went a bit crazy since last December 😉
The last few month have been really busy with a secret project I can finally talk about.
I have been privileged to get involved with “Tofu Fury”, a launch game for Amazon’s Fire phone, a pretty cool mobile device that among many other features, can track the head of the user thanks to four additional cameras and simulate 3d in a manner that hasn’t been seen to that level of depth on a mobile device yet.
If you want to know more about the phone, The Verge got it all covered with several articles. The Mayday feature will be of a great help to my mom and dad who just don’t understand how to operate a smartphone.
I still can’t divulge too much about our game but it is coming very soon and it was awesome to have it demoed on stage by Amazon’s CEO Jeff Bezos himself when the device finally got announced two weeks ago. Funny enough, he called the game “Angry Tofu” because the idea delighted him and the title caught up with the press to the dismay of our producer and our studio owner.
Working on the game was a great challenge as on top of being the animator, I was also the Character TD and it was the first time I relied so much on Morph targets (blend shapes) in Unity (the game engine we used).
Since blend shapes are really new to the version of Unity we used and there were so many horror stories on the Unity forum, I tried everything I could to stay away from them and use bones and joints deformation instead but blend shapes were ultimately the best way to create the stylized deformations we were after.
As the main character is 100% animated with blend shapes, “Tofu Fury” is a testimony that blend shapes are perfectly reliable in Unity. I even went to the extent of using blend shapes for some of the bad guys and “non-playable-character’s” (NPC) skin deformation that are traditionally handled through joints and the result was visually more pleasing and less resource intensive, at least for the test we did we Martin, our programmer mostly involved with character animations.
Ok, I think that is all I can say for now so here is a video of Jeff Bezos demoing our game.
Ah, one more thing. Like most cool kids I just created an Instagram page for my Life drawings and sketches. If you are also an Instagram user, feel free to follow me at #oliveuktoon
While I am posting, here are some news for you. I am currently attending Nate Wragg’s “character design for production” class and it is awesome. I always manage to screw up and not respect the deadlines but the character I am working on is developing really nicely. I will be posting all my work when the class finishes but here is a little work in progress for you. We are not supposed to do any rendering but I felt I needed to shade this guy for this week’s turnaround.
I will probably share my Photoshop brushes at the end of the class. Here is that work in progress, the mouth is completely out of whack but I think it is a fun painting.
I would love to be paid to draw more and realized the best way to achieve that would be to put together a 2d portfolio and apply for 2d animation related jobs when they come up.
I am certainly not giving up on 3d animation don’t worry, I just live in a place where there are just as many 2d and 3d positions. Ultimately, 2d and 3d skills work hand in hand so cultivate one and you will get stronger in the other one.
Here is a selection of work done in my free time or during the AnimC and CGMW character design classes.
Thanks to Nate Wragg, Chris Sasaki and Albert Lozano for being such great mentors and inspiring artists.
I have been watching a lot of movies lately, hoping to find some great audio clips for my soon starting AnimSquad workshop.
Since I don’t like to feel I am wasting my time, I am also doodling in Paint Tool SAI, just to get better at it.
Drawing in SAI is a very relaxing activity, you should try, it will make you rediscover your Wacom tablet. In fact, I even stopped using my TabletPC and I don’t feel the need for a Cintiq.
Here is a drawing I did while watching Tombstone with my custom Tombow brushpen.
In order to broaden my range of skills and improve my employability I have started making comics. I think this could be a great training for storyboarding. My storyboarding teacher Steven MacLeod told us how much it helped him to clean up his boards so that should work for me too.
Here is the first story, well the first part. The first panels were drawn in Photoshop and the last one in PaintToolSAI. If you are a Twitter subscriber you have already seen some pictures I posted few weeks ago, that software is great.
Forgive the rudimentary colors and inking, I am really new to all of that and few month ago I couldn’t even draw with a wacom tablet. Things will get better with practice.
The second page will be uploaded tomorrow (I’d better finish it! ;-)). Enjoy
Today was a really hot day. 37C or 100 Farenheit… HOT!
Nothing like going to the café down the road and sketch some of the patrons by such temperature! I have also started using a new 0.1 Uni Pen. I was recommended a similar Staedler felt pen but they don’t do that brand at my local art store.
There is no messing around with such tool, you got to be have a clear idea where you are going as each line counts.
If you are wondering, we are in delayed pre-production at work which means no work … or income. It sucks so I’d better make the most of it and keep myself busy.
[update] Well well well… I was reading James Robertson’s blog this evening and said to myself. What about if I added some colours in Photoshop?! Learning watercolours is a big struggle for me and once you put the paints on the paper, it is too late for corrections.
Crazy I never thought about using digital paints! I was probably in the mindset that retouching sketches afterwards is cheating. At the end of the day, it is only about the final product isn’t it? And the learning obviously 😉
And here is something I am working on if you are not following me on Vimeo
In week 06, Nate asked us to design an animal by focusing on its iconic features.
I went for my favourite animal, the elephant, and decided to give it a Ronald Searle treatment, just to show that I could draw in a different style. Character Design is not just about designing things in your own manner, in production you need to be able to adapt to other people’s style.
This little guy was done in Sketchbook pro with custom brushes on my poor man’s Cintiq aka Tablet PC (hence the small size). I tried real hard to obtain a nice line quality with my Intuos 3 but I feel it is not going to happen.
This is part 03. I started to use a more classic Photoshop brush, I am still not sure which one looks best, not that I am fluent with any of them though 😉
Ah Toby Shelton just updated his blog with some awesome Kung Fu Panda boards. I really like his Sharpie looking brush… might try that one! (Thanks Nolwenn for the heads up)