Category: Animation

Despicable Me 2 Behind the scene 6

Despicable Me 2 Behind the scene

Despite the whole industry having embraced the Bluray format for several years, they still don’t seem to be able to fit any “Behind the scene” videos or director’s comments on the enormous space that offer bluray discs. This is why we’d better celebrate the release of videos like that one, especially since it is a studio that is well known for being very secretive.

Steve Carell shows you how 3d is done at Mac Guff. It is great to see that Zébé is actually a real person. I thought he was just a myth, a machine that could crank up great drawings after great drawings 😉 Interesting he doesn’t work on a Cintiq. Make me feel better for not coughing up for one myself.

[youtube]http://www.youtube.com/watch?v=LDogpuChe94[/youtube]

Auto-tune 0

Auto-tune

I just discovered some really fun and catchy music videos based on News footage with very colorful characters and doing a bit more research on how those were done, I realized they were using a music software plug-in called Auto-Tune which allows to tweak the pitch of an audio clip.

So I am not going to talk about Auto-tune, instead, I want to share with you a nice video clip where X-factor’s Simon Cowell does a great “Take” following a contestant’s attack on one of the jury. This is almost a “double take” and it is so cool to be able to see his thought process so clearly and more than anything, the fact that it happens at the same time he was finishing his previous action (he was lowering his “cold pop”).

Obviously, I also have to share those other fun music videos I found. Those are real characters!

[youtube]http://www.youtube.com/watch?v=bFEoMO0pc7k[/youtube]

[youtube]http://www.youtube.com/watch?v=wDQTvuP1Dgs[/youtube]

[youtube]http://www.youtube.com/watch?v=_Z1Krfww5eE[/youtube]

Rethinking Maya’s hotkeys for animation 6

Rethinking Maya’s hotkeys for animation

Having studied Psychology and Ergonomy at University, it always bothers me when I have to use tools that haven’t been carefully thought out with the final user in mind.

Personally I like to stay in the flow when I animate so I don’t want to have to look at my keyboard constantly when I animate. The least my hands and fingers travel, the more focused on my viewport and the more efficient I stay.

If you haven’t realised yet, on a keyboard, you have two bumps on the F and J key. This is a feature for “touch typists” that allows you to quickly locate where you are on the keyboard by feeling those two keys without looking at them. Touch typist would lay their index on them and muscle memorize the surrounding keys.

For Maya users, the F key is the most important one as Selection, Translation, Rotation and Scale (QWER) are just above it. To make things more efficient, I like to have my additional animation hotkeys, just below that area. Have a look at the attached picture.

Note the position of the next/previous keys and frames, this is the most important thing when like me you work in the manner of a traditional 2d animator and constantly “flip your drawings”.

Click on the picture to zoom in.

 

Related posts:
My Maya settings and preferences

Pixar animation software part 1 14

Pixar animation software part 1

This article is the first of a three part series

Pixar animation software part 2

Pixar animation software part 3

Wondering what animation software Pixar uses to bring us magical movies like Monsters inc 2? Wonder no more!

In a latest Open Subdiv demo, Autodesk Meet the experts presentation, Pixar’s engineer lead Dirk Van Gelder lets us have a quick peek at his computer screen so we get to see what Pixar’s Marionette looks like.

If you didn’t know, the software’s 30th iteration of Marionette or Menv (the name comes from the original name, Modeling environment), is now called Presto, as a tribute to Doug Sweetland’s 2008 short film.

Around 18 minutes into the presentation, we can have a good look at the interface and see Monsters University’s character, Dean Hardscrabble, the dean of the School of Scaring faculty, in motion. Here is a screenshot.

Pixar Marionette

Instead of being displayed in the viewport as we are accustomed to, the controls or Avars (this is how they are called at Pixar) are tucked to the bottom right of the screen and displayed as some sort of advanced channel box or spreadsheet since this is the term used in Animation Language AL, the ancestor of Pixar’s Menv.

An other interesting thing we notice is that Presto runs on Linux and the Gnome environment. This could be surprising when we think that Pixar’s CEO was also Apple’s CEO.

Animator working on Brave

If you want to see Presto in action a little bit more, check out that Guardian’s interview with Toy Story 3’s Animation Supervisor Bobby Podesta : (the video seems to have been pulled out, here is an other one instead)

or that one with Sanjay Patel:

Ah and to finish this post, what a better way than posting Monsters University’s third trailer!!! As a side note, Monsters Inc is still my favourite Pixar feature 😉

Related posts:
Pixar Brave wireframes

SplineBomb and other animation news websites 1

SplineBomb and other animation news websites

Just to let you know, I have decided to slow down the amount of posts related to animation news in order to dedicate my rare free time to my portfolio and showreel.

I should however direct you to three great websites that should get you covered with everything that goes on in the Animation industry. Splinebomb, Cartoon Brew and for the Spanish speakers, Arte y Animación.

Ah I was forgetting Jean-Denis Haas’ Spungella.

Arte y animacion just posted a cool 12 minutes video podcast by the way. A nice interview with Carlos and Jordi Grangel, the Directors of Grangel Studio

[vimeo]http://vimeo.com/60947375[/vimeo]

To my RSS addicts friends. With Google killing Google Reader in few month, what are your plans for the aftermath? Feedemon relying on Google Reader, I am out of luck and will need to switch to something else (Windows user here)

Frank and Ollie Documentary 1

Frank and Ollie Documentary

If you still haven’t bought “the Illusion of Life” or the “Frank and Ollie” DVD I don’t think you can really call yourself an animator!

Frank and Ollie DVD

There is nothing I can do for you regarding the Bible of Animation but if you were put off by the “Frank and Ollie” DVD’s NTSC only format you are in luck, Youtube user Paul Stanton posted a more or less legal copy of that fantastic and hearwarming documentary on Disney’s legendary animators Frank Thomas and Ollie Johnston.

If you are too cheap to buy the DVD, I highly recommend you to watch it before Disney’s legal department finds out.

[youtube]http://www.youtube.com/watch?v=5m7z1XUgdQ4[/youtube]

I will take this opportunity to mention the AWN hosted Frank and Ollie website, a website whose content was created by Frank and Ollie themselves in (cough) glorious Comic sans. The website contains a great amount of animation notes you need to keep reminding yourselves.

Frank and Ollie on AWN

And to finish, here is a quick introduction to the work of Frank and Ollie by Disney’s animator extraordinaire Glen Keane
[youtube]http://www.youtube.com/watch?v=D7SKLMVkudg[/youtube]

via Pencil Tests Tumblr

Bend Bows 0

Bend Bows

Sorry for not posting much those days. I have just started working on a feature here in Angouleme and I am also using the opportunity of finally having a stable job, or at least to live in a town with plenty of animation work to finally test for my Black Belt in Taekwondo after 15 years doing other forms of martial arts. Ah, the feature is called Minuscule, Valley of the Lost Ants by the way, it is a fun movie which was started on the back of a very successful TV Series of the same name and several TV specials. You can find some episodes on Youtube and a pretty nice teaser on the blog.

Enough rantings, let’s start this new year with some education material.

Pixar just released some really cool Monsters University screenshots on the Disneypixar tumblr page and I couldn’t help noticing a great example of Bend Bows.

Bend Bows are the controls you can normally find in a rig between the shoulders, elbow and wrist for the arms, or hips, knee and ankle for the legs. Here you can see how the artist made the most of those to soften Mike’s otherwise stiff looking arms by creating a nice rounded curvature of the arms that nicely echoes his head’s rounded features and also creates a very pleasing line of action.

Here is a draw over so you can clearly see those.


When animating, I wouldn’t recommend you to block those before the final pass of polish. These are just the icing on the cake or the extra paper cuts as Mike Makarewicz would say. You don’t want to exaggerate the bend bows too much either or you might end up going off model.

Monsters Inc is one of my favourite Pixar movies, I can’t wait to see the prequel and finally be able to buy the “Art of Book”. The original is now a collector you know !

By the way! I never got around to posting that Bobby Chiu’s interview of Mike. Clearly Bobby didn’t really know what animation specific question he could ask Mike but I am sure you will still get something out of it.

[youtube]http://www.youtube.com/watch?v=X7cEp4jmGFM[/youtube]

Annie Awards nominations 2012 0

Annie Awards nominations 2012

The ASIFA just released the list of nominations for the 2012 Annie Awards.

I will only mention the categories I am interested in, you can find the full list on Cartoon Brew

It is really bizarre Pixar’s Brave didn’t get a nomination for Character Design. To me it was the movie that, by far, featured the strongest Character Designs in 2012. I would really like to be enlightened about that decision.

Honoring excellence in the field of animation, Annie Awards will be presented in 30 categories including best animated feature, television production(s), television commercial, short subject, video game and student film, as well as the achievement and honorary awards. The 40th Annual Annie Awards will take place on February 2, 2013 at UCLA’s Royce Hall, in Los Angeles, California.

Entries submitted for consideration must be from productions that were released in the United States between January 1, 2012 and December 31, 2012. An exception will be made for animated short subjects, student films and television commercials that were not released in the United States. These may be considered for an Annie Award providing they were originally released during the award eligibility period.

Best Animated Feature

Brave — Disney
Frankenweenie – Disney
Hotel Transylvania — Sony Animation
ParaNorman — Laika
The Pirates: Band of Misfits — Aardman Animation/Sony Animation
The Rabbi’s Cat — Autochenille Production/GKids
Rise of The Guardians — DreamWorks Animation
Wreck-It Ralph — Disney

Best Animated Short Subject

Brad and Gary (Illumination/Universal)
Bydlo (NFB)
Eyes On The Stars (StoryCorps)
Goodnight Mr Foot (Sony Animation)
Kali The Little Vampire (NFB)
Paperman (Disney)
Maggie Simpson in The Longest Daycare (20th Century-Fox)
The Simpsons – Bill Plympton Couch Gag (20th Century-Fox)

Best Animated Television Production For Children

Adventure Time ‘Princess Cookie’ – Cartoon Network Studios
Dragons: Riders of Berk ‘How to Pick Your Dragon’ – DreamWorks Animation
LEGO Star Wars ‘The Empire Strikes Out’ – Threshold Animation Studios
Penguins of Madagascar ‘Action Reaction’ – Nickelodeon Animation Studios
SpongeBob SquarePants ‘It’s a SpongeBob Christmas!’ – Nickelodeon Animation Studios
The Amazing World of Gumball ‘The Job’ – Turner Broadcasting System Europe, Ltd.
The Fairly OddParents ‘Farm Pit’ – Nickelodeon Animation Studios
The Legend of Korra ‘Welcome to Republic City’/’A Leaf in the Wind’ – Nickelodeon Animation Studios

Animated Video Game

Borderlands 2 – Gearbox Software
Family Guy – Back to the Mutiverse – Heavy Iron Studios
Journey – Sony Computer Entertainment America
Skullgirls – Lab Zero Games

Best Student Film

Can We Be Happy Now – Tahnee Gehm
Defective Detective – Avner Geller & Steve Lewis
Head Over Heels – Timothy Reckart
I Am Tom Moody – Ainslie Henderson
Ladies Knight – Joseph Rothenberg
Origin – Jessica Poon
The Ballad of Poisonberry Pete – Karen Sullivan
Tule Lake – Michelle Ikemoto

Character Animation in a Feature Production

Dan Nguyen ‘Brave’ – Pixar Animation Studios
David Pate ‘Rise of the Guardians’ – DreamWorks Animation
Jaime Landes ‘Brave’ – Pixar Animation Studios Congrat Jaime and good luck!
Phillppe LeBrun ‘Rise of the Guardians’ – DreamWorks Animation
Pierre Perifel ‘Rise of the Guardians’ – DreamWorks Animation
Travis Hathaway ‘Brave’ – Pixar Animation Studios
Travis Knight “ParaNorman’ – Focus Features
Will Becher ‘The Pirates! Band of Misfits’ – Aardman Animations

Character Design in an Animated Feature Production

Bill Schwab, Lorelay Bove, Cory Loftis, Minkyu Lee ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Carlos Grangel ‘Hotel Transylvania’ – Sony Pictures Animation
Carter Goodrich ‘Hotel Transylvania’ – Sony Pictures Animation
Craig Kellman ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation
Heidi Smith ‘ParaNorman’ – Focus Features
Yarrow Cheney, Eric Guillon, Colin Stimpson ‘Dr. Seuss’ The Lorax’ – Illumination Entertainment

Directing in an Animated Feature Production

Genndy Tartakovsky ‘Hotel Transylvania’ – Sony Pictures Animation
Joann Sfar, Antoine Delesvaux ‘The Rabbi’s Cat – GKIDS
Remi Bezancon, Jean-Christophe Lie ‘Zarafa’ – GKIDS
Rich Moore ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Sam Fell, Chris Butler ‘ParaNorman’ – Focus Features

Production Design in an Animated Feature Production

Kendal Cronkhite-Shaindlin, Shannon Jeffries, Lindsey Olivares, Kenard Pak ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation
Marcello Vignali ‘Hotel Transylvania’ – Sony Pictures Animation
Nash Dunnigan, Arden Chen, Jon Townley, Kyle McNaughton ‘Ice Age: Continental Drift’ – Blue Sky Studios
Nelson Lowry, Ross Stewart, Pete Oswald, Ean McNamara, Trevor Dalmer ‘ParaNorman’ – Focus Features
Norman Garwood, Matt Berry ‘The Pirates! Band of Misfits’ – Aardman Animation
Patrick Hanenberger, Max Boas, Jayee Borcar, Woonyoung Jung, Perry Maple, Peter Maynez, Stan Seo, Felix Yoon ‘Rise of the Guardians’ – DreamWorks Animation
Rick Heintzich ‘Frankenweenie’ – The Walt Disney Studios
Steve Pilcher ‘Brave’ – Pixar Animation Studios

Storyboarding in an Animated Feature Production

Emmanuela Cozzi ‘ParaNorman’ – Focus Features
Johanne Matte ‘Rise of the Guardians’ – DreamWorks Animation
Leo Matsuda ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Lissa Treiman ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Rob Koo ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation

Back from CTN part I 10

Back from CTN part I

[disclosure: This blog post might be biased as Mike Makarewicz gave me a free Tshirt to thank me for supporting Animation Collaborative 😉 ]

So I am back from CTN-X. CTN 2012 was a great success this year again with some really good guests like Andreas Deja one more time and CTN first timer Glen Keane.

Some of the conferences were a bit too generic especially the ones hosted by people who didn’t know the guests very well but there were plenty of great ones that went into the nitty gritty part of the animation process.

Animation Collaborative had a one of a kind demo this year with their “4 different approaches to Acting : context and creativity with Michal Makarewicz, Victor Navone, Rob Thompson and Aaron Hartline“. For that presentation they used a pretty bland audio clip that sounded like a Brian Tracy unless it was a Napoleon Hill audio book, and they went on explaining their tought process for animating a character to that audio clip. Michal had to shorten his presentation unfortunately but the presentation was really interesting. Ah, Victor was the only representative of the Step Key workflow, all the others used the Spline method.

I also attended an other demo with Michal Makarewicz which was way more insightful than the title implied: “Animate a take like a pro”. I know Michal pretty well as I attended Animation Collaborative last year, had a pretty long chat with him at Siggraph few years ago and he was also featured on several Animation Mentor lectures. Mike is also known to be one of the fastest animators at Pixar so it is always very interesting to see him animating and this time, despite the issues he had with Maya and one TV dying on us (compatibility issue with the Cintiq we got told), his demo was great.

As the title implied, using a Norman mod that looked like Sulley from Monsters Inc, he showed us how he would animate a take, using as reference, the shot from the famous Chuck Jones tribute sequence were Sulley fears Boo is being crushed in the trash compactor.

I knew Mike was a “layer animator” but I didn’t know how much he relied on properly setup hotkeys and additional scripts. As he said, all the interactions with the keyboard should be very intuitive and rely on muscle memory instead of having to look down where you fingers are going everytime you want to do something.

As such and with great difficulties, he set up all his Maya hotkeys to be on the left side of the keyboard. “You don’t want to cross the keyboard” he commented. If you have been following this blog for a long time you know I share the same views and I posted several workflow tips on how to make Maya more animator friendly. [Having only recently used Maya 2011 and 2012 I have had to face some incredible issues with the new hotkeys interface and eventually found a fix which I will share it with you very soon, I hope this was fixed in Maya 2013]

His other tip and probably the core of his fast workflow is to work in spline and copy the graph editor curves from one channel to an other as often as possible and scale, mirror or offset the curve when needed.

In the demo for example, he took the Hips TY (translation of the hips in Y) and copied it to the shoulders after inverting and offsetting it. There was also some nifty graph editor value operation using the *=.25 expression which was an “ahah moment” for a big part of the crowd and a never seen, at least for me and a good chunk of the audience, lattice graph editor scaling script which he used to create some residual energy for the head Y rotation on the settle.

He also explained that we shouldn’t “mess with the math” in the graph editor and never create kinks or overshoots with the tangents (Mike uses weighted free tangents only) instead you want to flatten the tangents and play with their weight. Here is an example of what he would do for a bouncing ball.

Alright that will be it for today, ah just to finish, I went to see Wreck-it Ralph at Disney’s El Capitan theatre on Hollywood boulevard and it was very good. I was expecting something a bit commercial with all the pop culture references and product placements but there was a great surprise with a specific scene I don’t want to spoil for you. Let’s just say, there was some of the magic from Tangled in the form of some very hearful moments were we couldn’t help feeling for the characters.

Talkback :
My post already brought some questions so here are the answers.

What is this *=.25 thing?

In the Graph editor, it is possible to adjust the value of a selection of keys by entering some expressions in the Key stats box. Here is how it works (click to enlarge the pictures):





And by checking the Maya online documentation, I realised the Lattice key deformation tool he used is not a script but actually part of Maya. Here is where you will find it and by double clicking on it you will access more options

Rich Moore “Wreck it Ralph” Talks at Google 2

Rich Moore “Wreck it Ralph” Talks at Google

I don’t like when people just post links to stuff without taking the time to write an introduction or some commentary but this is what I will do today 😉

Hehe, actually I still have to write a little blurb as Google’s Doodler Creative Lead Ryan Germick is once again hosting a great interview with this time “Wreck it Ralph”‘s director Rich Moore.

I love Ryan’s interviews as he always does a lot of research before interviewing people and has a lot of great questions which he asks with a lot of humour.

“Wreck it Ralph” hasn’t opened yet in France but I will certainly see it next week after attending CTN. By the way, I am free if someone wants to invite me at Disney for a visit next week, even if it is just to lead me to the gift shop 😉

Thanks Google, Ryan and obviously Rich Moore!

[youtube]http://www.youtube.com/watch?v=QkxcO_MG4Gs[/youtube]

Related post:
Mark Andrews and the Google Doodle Team