Author: Olivier Ladeuix

ESMA 11

ESMA

For the past few years some new animation schools have emerged in France and competing with worldwide famous Gobelins and Supinfocom. Among them is the ESMA, a school based in the south of France.

Here is a shortfilm you probably missed last year: Oedipe. Ok it is a student film and the animation is not quite in par with Dreamworks or Pixar but the production values are very, very impressive and unlike other french student short films it is not just about wild chases, there is also a fair amount of acting so it is interesting they still felt the need to make fun of Gobelin’s 2009 Oscar nominated Oktapodi in one of the shot. It was quite unnecessary but well, this probably tells about the fierce competition between the different french schools.

http://www.oedipe-le-film.com/


Oedipe
Uploaded by Esma-Movie. – Watch feature films and entire TV shows.

You can find more shorts from last year at the following address:
http://productions.esma-montpellier.com/ and you might recognise Hugh, Tong and Exit but keep your eyes open for this years ESMA best short film http://www.mytho-logique.com/

Related post:
You want to be a rigger huh!

“Design outside the box” 1

“Design outside the box”

Probably the best 30 minutes of procrastination you will spend this week.

Very interesting talk by quirky Carnegie Mellon University Professor, Jesse Schell on the unexpected success of Facebook and other products. What about getting an Xbox achievement brushing your teeth or being on time at work? With comedic timing, Jesse Schell demonstrate the power of External Rewards.

and on the same topic, check the official EpicMix website and the related Kotaku article.
Level up and unlock achievements pins by skiing in Colorado

Last day at EA Brightlight 1

Last day at EA Brightlight

Friday was my last day at EA Brightlight and I received some really really cool presents! One of them was a Moleskine sketchbook with an 8 Bit version of me on the cover, an original “Spare Parts” drawing by Ross our concept artist extraordinaire and nice words from my teammates inside. My time at EA had been really good.

After a great experience in Angouleme and 2minutes last year, I wasn’t too keen on coming back to the UK and the insane cost of housing but working on “Spare Parts” and moving to Guildford was one of the best things that could have happened to me. I have met some incredible artists and improved my skills tremendously.

Working on a downloadable game with such a small team allowed me to understand the intricacy of how a game gets done and this was a very challenging but enjoyable experience. Unlike my experience at Rare, I was entirely involved in the whole process and tackled in-game cycle, marketing videos and cutscenes (those look amazing by the way). I really want to make my own game now! 😉

“Spare Parts” comes out this winter and you should definitely keep an eye on it, at around $10 it is one of those must buy games for the whole family to enjoy. Thanks you EA Brightlight and my team for such an awesome experience!

Related posts:
“Spare Parts” gameplay
“EA” blog category

“Listen Philbin” 0

“Listen Philbin”

While polishing the spine of Bishop in that shot I realised that I had completely lost the original acting idea and I would probably be better off restarting from scratch but I still think it is still worth posting it.

Yes the right forearm intersects with the body and the left hand is still really rough, I have never said it was finished! 😉

“Tangled” new official trailer 1

“Tangled” new official trailer

Just to make things even more complicated, Disney just posted a new “Tangled” official trailer.

I am not a big fan of Princesses stories but the action packed sequences and gorgeous animation are making me very excited! The arcs are a bit overstylised in places but no one will notice.

Great character design, lighting, rendering, animation, that movie surely will be a hit and I can’t wait to see it!

[youtube]http://www.youtube.com/watch?v=ycoY201RTRo[/youtube]

Use Keepvid.com to download the trailer in .mp4 HD format

[edit]
Well here is an other cut….. soooo confusing…

[youtube]http://www.youtube.com/watch?v=mxY35VkI0NI[/youtube]

Related post:
Applying painterly concepts in a CG film – Bolt

Applying painterly concepts in a CG film – Bolt 1

Applying painterly concepts in a CG film – Bolt

Bolt painterly effect

I was doing some research on rigging and more specifically Pose Space Deformation (PSD) when I came across a bunch of really cool papers published on the Disney Animation website.

Among them was a very abstract paper I was looking for but also a much more appealing one for the artist and keen painter in me.
Applying painterly concepts in a CG Film – Bolt

In that paper, the authors discuss the shortfalls of traditional CG Renders and how they applied the traditional painting concepts of Edges and Massing .

I now understand why the various trailers and teasers from “Rapunzel/Tangled” look so appealing. If only I knew how to apply this in Maya….