Cartoony eyes – How to
After few month working on Okido, I felt there was a lack of consistency between all the animators and decided to make a compilation of examples from my favourite animated movies.
Cartoony eyes are usually so massive that unlike realistic eyes, the appeal is very quickly lost if you don’t know how to handle them. Clarity and appeal are the keywords when working on eyes so the first rule of cartoony eyes posing is :
1. Centering:
Never, ever, have both eyes (pupils) centered on their respective orbital cavity. Instead and to avoid the zombie look, get the pupils closer to each others and have more space/white (sclera) on the outside of the eyes. This will create a more appealing pose.
2. Favouring:
When a character is looking sideway, one eyes should be centered and the other one much closer to the bridge of nose or even intersect with the orbital cavity:
3. Focus:
As the character focuses on an object really close, you might want to increase the space on the outside of the eyes but when the character is looking far away, again, do not center the eyes! (see rule 1)
4. Surprise
Even when trying to communicate surprise, we still revert to rule #1 and have more space on the outside of the eyes.
5. Sideway
If your character is totally sideway, cheat as much as you can just so we can still see a sliver of the Iris
Bonus tip:
Pay attention to the way the top lid is shaped on half lidded character in Zootopia, especially Nick. This will be included in a forthcoming article about stylised animation.
I hope this will help some of you, the following images are for education purpose only and copyrighted to their respective owners Disney and Pixar:
Related posts:
Messy goes to Okido animation reel
thanks!
thanks Mirac, great work on your Vimeo channel and that Hobo shot is really entertaining!