“Tangled” Joe Bowers thought process
Joe Bowers gave a great walkthrough of some of his shots from Disney’s “Tangled” and “Bolt”.
I love when an artist explains what his thought process was when creating a piece of work. The thought process is as much important as the finished piece itself I feel and Tangled is a perfect example for that as Glen Keane really helped the animators to push their work to a new level in CG animation. Those days people are so focused on performance that they forget about stylisation. If performance is all that counts you might as well using motion capture.
[vimeo]http://vimeo.com/48497275[/vimeo]
On a side note, the more I look at Bolt and Tangled, the more I am amazed at the look Disney created for those movies with the use of their revolutionary Painterly rendering
if you missed them I am also posting two older but still great walkthroughs by David Anthony Gibson for his work on Cloudy with a chance of Meatballs and some, related to my work at EA.
Related posts:
Animation design
Cloudy with a chance of eyeballs
Spare parts cutscene 2b
Disney related articles
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