Scarecrow model packet
Today we had one more amazing Animation Collaborative Character Design class.
This time, Albert and Chris brought Jason Deamer to give us a talk on Model Packeting. According to Al and Chris, Jason is the best artist for that kind of work at Pixar. Jason shared with us some of his Model sheets from Finding Nemo and we also saw some more from Up and the character Muntz in particular.
Here was the assignment I turned.
This is a rough “model packet” for one of the characters from my take on the “Wizard of Oz”. A “Wizard of Oz” that would take place in Siberia.
A model packet is a document that gets handed to the 3d modelers so they can take a design and turn it into a full 3d model. It can range from 5 to 18 pages depending on the complexity of the character or how much direction the modelers need.
There is nothing too complicated for that one but that was still pretty challenging. It is still very rough for the time being, I will post a cleaned up version very soon. Right now the arms and nose are not detailed enough for the modelers to do their job. The eyes also need to be worked out as they wouldn’t communicate eye direction. I will probably go for cartoony eyes like the last drawing.
I hope you like it!
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Looks great Olivier! I love the technique in which you’ve painted him, suits the style a lot – will you be going for this look on the final model? (texture and shading wise).
Thanks Iestyn, well this is only a character design exercise from concept to model packet. I really like that painting style and will be using this a lot now.
I have lost the Photoshop brush I used for the last picture though but now that I understand Photoshop brushes a bit more I should be able to recreate something similar. It took a while to come up with it I must admit 🙂
Great job Olivier! I love the walk cycle drawings! I’d love to see that played through. I especially love the fifth keyframe. showing off those animation skills. Smart move. keep up the good work buddy.