{"id":2503,"date":"2010-12-04T05:07:48","date_gmt":"2010-12-04T13:07:48","guid":{"rendered":"http:\/\/www.olivier-ladeuix.com\/blog\/?p=2503"},"modified":"2010-12-04T05:07:48","modified_gmt":"2010-12-04T13:07:48","slug":"can-you-sing-first-shot-polished","status":"publish","type":"post","link":"http:\/\/olivier-ladeuix.com\/blog\/2010\/12\/04\/can-you-sing-first-shot-polished\/","title":{"rendered":"&#8220;Can you sing&#8221; first shot polished"},"content":{"rendered":"<p>[vimeo]http:\/\/vimeo.com\/17465710[\/vimeo]<br \/>\n<\/p>\n<p>There is probably one frame of overshoot missing for the tip of the index and possibly a need of overlap for the other fingers but the next shots will be much harder to polish so let&#8217;s call that one DONE!<\/p>\n<p>The lighting is temporary, I am now using Mental ray and this is foreign territory for me. A lot of testing and research will be necessary.<\/p>\n<p>The Area light simulating the sky has been switched to a direct light to get a more realistic look but causing the loss of the soft shadows. I don&#8217;t know how to use depth map shadows in Mental ray yet. I will also try to frame the skeleton&#8217;s shadow a bit better and brighten it in the next pass. It would also be nice to get the guy&#8217;s hand shadow come into screen before the actual hand to prepare the audience for what is coming next.<\/p>\n<p>Ah, I havent used any global illumination or occlusion yet, this requires much more testing than I have time for at the moment, my priority is to finish the animation before Xmas and have an amazing showreel for january 1st.<\/p>\n<p>Regarding the materials. I am using a quickly customised misss_fast_sskin for the guy&#8217;s hand. It works fine for that shot but not for the next ones. I have in mind something similar to what they did on &#8220;Tangled&#8221; (gorgeous movie) or what Malcon Pierce used on his AM short film.<\/p>\n<p>A tweaked leather procedural material has been applied as a bump map to the skeleton to give the feeling of a weathered material, this only shows in Full HD. I will probably need to add some 2d textures to create more dirt on the lower part of the skeleton unless I could use a procedural gradient, is that possible?<\/p>\n<p>For the cinematography, I am wondering if I will use a cross fade at the begining then use a slowly focusing camera or maybe a slight pan, truck in&#8230;. we will see.<\/p>\n<p>Ah ah!!! I was about to forget! I have in mind to have a shredded piece of cloth around the shoulder of the skeleton, some sort of bright blue hawaian shirt but I am not too sure how to go about it yet. A cloth simulation and a shredded looking opacity map could do the trick but I don&#8217;t know how Mental Ray handles opacity map with Depth map shadows.<\/p>\n<p>[update]I am back to raytraced shadows and the cloth simulation was much easier than I thought \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[vimeo]http:\/\/vimeo.com\/17465710[\/vimeo] There is probably one frame of overshoot missing for the tip of the index and possibly a need of overlap for the other fingers but the next shots will be much harder to polish so let&#8217;s call that one DONE! The lighting is temporary, I am now using Mental ray and this is foreign [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,23],"tags":[],"class_list":["post-2503","post","type-post","status-publish","format-standard","hentry","category-animation","category-portfolio"],"_links":{"self":[{"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/posts\/2503","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/comments?post=2503"}],"version-history":[{"count":0,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/posts\/2503\/revisions"}],"wp:attachment":[{"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/media?parent=2503"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/categories?post=2503"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/tags?post=2503"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}