{"id":1692,"date":"2010-03-04T01:18:47","date_gmt":"2010-03-04T09:18:47","guid":{"rendered":"http:\/\/www.olivier-ladeuix.com\/blog\/?p=1692"},"modified":"2010-03-04T01:18:47","modified_gmt":"2010-03-04T09:18:47","slug":"autorig-tutorial-prep-work-04","status":"publish","type":"post","link":"http:\/\/olivier-ladeuix.com\/blog\/2010\/03\/04\/autorig-tutorial-prep-work-04\/","title":{"rendered":"Autorig tutorial prep work 04"},"content":{"rendered":"<p>[vimeo]http:\/\/vimeo.com\/9936173[\/vimeo]<\/p>\n<p>This time I am modeling the hands. I am not looking at references yet, just blocking out the shapes.<\/p>\n<p>You will see me starting from a cube, which I subdivide manually to extrude faces and create the fingers.<\/p>\n<p>I push the details on one fingers then duplicate it to create the other ones. Very often you will see me going from low poly to high poly using the 1 and 3 keys in maya 2009.<\/p>\n<p>and here is the second pass<br \/>\n[vimeo]http:\/\/vimeo.com\/9924238[\/vimeo]<\/p>\n<p>Third pass, refining the shape, cleaning up some edges, adding more detail<br \/>\n[youtube]http:\/\/www.youtube.com\/watch?v=RNHxU-TFHSM[\/youtube]<\/p>\n<p><a href=\"http:\/\/www.olivier-ladeuix.com\/blog\/wp-content\/uploads\/\/2010\/03\/hand.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1765\" title=\"hand\" src=\"http:\/\/www.olivier-ladeuix.com\/blog\/wp-content\/uploads\/\/2010\/03\/hand-470x502.jpg\" alt=\"\" width=\"470\" height=\"502\" \/><\/a><\/p>\n<p><strong><em>Related posts:<\/em><\/strong><br \/>\n<a href=\"http:\/\/www.olivier-ladeuix.com\/blog\/2010\/02\/28\/autorig-tutorial-prep-work-03\/\">Autorig tutorial prep work 03<\/a><br \/>\n<a href=\"http:\/\/www.olivier-ladeuix.com\/blog\/2010\/02\/27\/autorig-tutorial-prep-work-02\/\" target=\"_blank\">Autorig tutorial prep work 02<\/a><br \/>\n<a href=\"http:\/\/www.olivier-ladeuix.com\/blog\/2010\/02\/09\/autorig-tutorial-prep-work1\/\" target=\"_blank\">Autorig tutorial prep work 01<\/a><br \/>\n<a href=\"http:\/\/www.olivier-ladeuix.com\/blog\/2009\/10\/02\/low-polygon-tools\/\" target=\"_blank\">Low polygon modeling tools<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[vimeo]http:\/\/vimeo.com\/9936173[\/vimeo] This time I am modeling the hands. I am not looking at references yet, just blocking out the shapes. You will see me starting from a cube, which I subdivide manually to extrude faces and create the fingers. I push the details on one fingers then duplicate it to create the other ones. Very [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,21,23],"tags":[452,467,497,580],"class_list":["post-1692","post","type-post","status-publish","format-standard","hentry","category-animation","category-modeling","category-portfolio","tag-low-polygon","tag-maya-2009","tag-modeling","tag-pixar"],"_links":{"self":[{"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/posts\/1692","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/comments?post=1692"}],"version-history":[{"count":0,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/posts\/1692\/revisions"}],"wp:attachment":[{"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/media?parent=1692"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/categories?post=1692"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/olivier-ladeuix.com\/blog\/wp-json\/wp\/v2\/tags?post=1692"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}